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Global illumination rendering software

Arnold software is an advanced Monte Carlo ray-tracing renderer. It’s designed for artists and for the demands of modern animation and visual effects (VFX) production.

Arnold features and functionality

  • Speedy rendering

    Optimizations like 2D dithered sampling deliver high-performance results, helping you produce great images.

  • Streamlined controls

    Arnold offers streamlined controls, helping you get great-looking results quickly, even on the most complex scenes.

  • Memory-efficient

    Highly optimized data structures help you render your most demanding shots.

  • Scalable

    Arnold is carefully multithreaded and makes optimal use of available CPU threads. Hyperthreading offers even greater performance.

  • OSL support

    Arnold now features support for Open Shading Language (OSL), an advanced shading language for Global Illumination renderers.

  • Standard Surface shader

    This energy-saving, physically based “uber” shader helps produce a wide range of materials and looks.

  • Light Path Expressions

    LPEs give you power and flexibility to create Arbitrary Output Variables to help meet the needs of production.

  • Standard Hair shader

    This physically based shader is built to render hair and fur, based on the d'Eon and Zinke models for specular and diffuse shading.

See Arnold in action

Important Looking Pirates and Arnold rendering software build the film Westworld

Arnold renders Guardians of the Galaxy Vol. 2. heroics

Learn how Framestore used Arnold to meet the rendering challenges on this blockbuster feature film.

Important Looking Pirates and Arnold rendering software build the film Westworld

Rendering the world of Westworld

Arnold played a key role in Important Looking Pirates’ work on the HBO series Westworld, including all the character work. The software helped preserve detail in skin shading and also efficiently handled hair and fur.

Arnold rendering software brings Arrival to life

Arnold brings Arrival to life

Louis Morin, freelance production VFX supervisor, discusses how he used Arnold to help create the visually striking film Arrival.