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Arnold raytracing rendering software helps artists render complex scenes quickly and easily.
See what's new (video: 2:31 min.)
Get feature details in the Arnold for Maya, Houdini, Cinema 4D, 3ds Max, or Katana user guides
High-performance ray-traced subsurface scattering eliminates the need to tune point clouds.
Memory-efficient ray-traced curve primitives help you create complex fur and hair renders.
3D motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction. Deformation motion blur and rotational motion are also supported.
The volumetric rendering system in Arnold can render effects such as smoke, clouds, fog, pyroclastic flow, and fire.
Arnold can more efficiently ray trace instances of many scene objects with transformation and material overrides.
Arnold supports Catmull-Clark subdivision surfaces.
Arnold now features support for Open Shading Language (OSL), an advanced shading language for Global Illumination renderers.
LPEs give you power and flexibility to create Arbitrary Output Variables to help meet the needs of production.
Adaptive sampling gives users another means of tuning images, allowing them to reduce render times without jeopardizing final image quality.
An advanced Toon shader is part of a non-photorealistic solution provided in combination with the Contour Filter.
Two denoising solutions in Arnold offer flexibility by allowing users to use much lower-quality sampling settings.
Operators make it possible to override any part of a scene at render time and enable support for open standard framework such as MaterialX.
New | Alembic procedural
A native Alembic procedural allows users to render Alembic files directly without any translation.
New | Profiling API and structured statistics
An extensive set of tools allow users to more easily identify performance issues and optimize rendering processes.
This energy-saving, physically based uber shader helps produce a wide range of materials and looks.
This physically based shader is built to render hair and fur, based on the d'Eon and Zinke models for specular and diffuse shading.
Integrate Arnold in external applications and create custom shaders, cameras, light filters, and output drivers.
Arnold has a native scene description format stored in human-readable text files. Easily edit, read, and write these files via the C/Python API.
See Arnold 5.1 release notes
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