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Ray-tracing features in Arnold 5.0

Arnold ray-tracing rendering software helps artists render complex scenes quickly and easily.

  • Subsurface scatter

    High-performance ray-traced subsurface scattering eliminates the need to tune point clouds.

  • Hair and fur

    Memory-efficient ray-traced curve primitives help you create complex fur and hair renders.

  • Motion blur

    3D motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction. Deformation motion blur and rotational motion are also supported.

  • Volumes

    The volumetric rendering system in Arnold can render effects such as smoke, clouds, fog, pyroclastic flow, and fire.

  • Instances

    Arnold can more efficiently ray trace instances of many scene objects with transformation and material overrides.

  • Subdivision and displacement

    Arnold supports Catmull-Clark subdivision surfaces.

  • OSL support

    Arnold now features support for Open Shading Language (OSL), an advanced shading language for Global Illumination renderers.

  • Light Path Expressions

    LPEs give you power and flexibility to create Arbitrary Output Variables to help meet the needs of production.

  • Standard Surface shader

    This energy-saving, physically based “uber” shader helps produce a wide range of materials and looks.

  • Standard Hair shader

    This physically based shader is built to render hair and fur, based on the d'Eon and Zinke models for specular and diffuse shading.

  • Flexible and extensible API

    Integrate Arnold in external applications and create custom shaders, cameras, light filters, and output drivers.

  • Stand-alone command-line renderer

    Arnold has a native scene description format stored in human-readable text files. Easily edit, read, and write these files via the C/Python API.