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Maya vs. Maya LT

Compare features of Maya vs. Maya LT software. We designed Maya for film, television, and game developers who require a full-featured 3D modeling, animation, effects, and rendering solution built on a highly extensible platform. Maya LT addresses the more focused needs of indie game makers.

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At a glance

  • Realize your vision in modeling, animation, lighting, and VFX with comprehensive 3D software.
  • Comprehensive 3D animation software for all entertainment artists
  • A professional 3D tool with a price that fits an indie game maker’s budget.
  • Cost-effective 3D software for professional indie game makers

Pay as you go for the latest desktop software with lower up-front cost, 1-on-1 web support, previous version use, and access to select cloud and software services. Learn more.




Multi-year (2 years)    

Multi-year (3 years)    

New sculpting toolset

Enhanced poly-modeling workflows

Polygon and subdivision mesh modeling

Primitive creation

Mesh creation tools

Polygon/mesh refinement tools

Polygon reduction tool

Edge and ring loops

NEX accelerated modeling workflow

OpenSubdiv support

Topology-based symmetry tools

Quad draw tool

Multicut tool

Brush-based sculpt geometry tool

Paint selection

New UV workflows

UVs, normal, and color per vertex (CPV)

Multiple UV set support

Per-instance UV sets

Unfold 3D integration

Multiple sets/color per vertex

3D paint tool (texture)

Substance procedural textures library

2D and 3D procedural textures

PSD file support

Transfer maps

Turtle texture baking

Parallel rig evaluation

Keyframe animation

Graph and dope sheet editors

Animation layers

Trax nonlinear animation editor

Set driven key tool

Editable motion trails

ATOM animation file save and load

Point constraints

Aim constraints

Orient constraints

Scale constraints

Parent constraints

Geometry constraints

Normal constraints

Tangent constraints

Pole vector constraints

HumanIK full-body animation system

Built-in Spline IK, Spring IK

Live animation retargeting

Delta Mush deformer

Nonlinear deformer

Lattice deformer

Blendshape deformer

Wrap deformer

Sculpt deformer

Soft modification deformer

Cluster deformer

Jiggle deformer

Wire deformer

Point on curve deformer

Wrinkle deformer

Texture deformer

Shrink wrap deformer

Geodesic Voxel skinning

Heat mat skinning

Paint skin weights

Substitute geometry tool

Maya muscle deformation system

Multicamera layout and management tools

Sequencer playlist clip editing

Draw in viewport

Store pencil strokes

Performance markup

Look development workflow enhancements

Third-party viewport renderer override

Microsoft DirectX 11 support

DX11 real-time shader effects

HLSL and CgFX support

Walk tool

Mental ray renderer

Vector renderer

Hardware render window

Turtle renderer

Interactive photorealistic renderer (IPR)

Hypershade and Visor tools


Color management

Nonphotorealistic drawing styles

500 editable, preset Maya Paint Effects brushes

Interactive previews

Render results in mental ray

Animation simulation

Complex, natural effects

Surface snap tool

Surface attract tool

Surface collide tool

Space Colonization algorithm

Bifrost procedural effects platform

Adaptive foam in Bifrost

Guided Simulation in Bifrost

Adaptive aero solver in Bifrost

Open procedural graph for Bifrost

XGen arbitrary primitive generator

Maya Fluid Effects

Maya Fur

Maya nHair

Maya nParticles

Maya nCloth

Rigid and soft-body dynamics

Bullet physics

NVIDIA PhysX integration    

Digital Molecular Matter plug-in

MEL scripting

Python scripting

Write custom plug-ins with SDK

Create custom Maya objects

Customize UI for proprietary tools

Microsoft .NET API support

Load third-party plug-ins and tools

Write custom objects and plug-ins using Maya C++ API

Create custom UI tools using Qt development framework

Viewport 2.0 API

Send to Unity export

Send to Unreal export

Send to Mudbox export

Game export tool

Cloud integration

Render layer

Compositing tree for render layers

File edit interaction with Apple Final Cut Pro

File edit interaction with Adobe Illustrator

View and edit node relationships

Segment scenes

Group nodes for user-specific views

Modify modeled data without rebuilding

Read/write Alembic framework format

Production asset management

Swap between scene representations

Apply, animate, or query edits

Track overrides on assemblies

Robust API to customize toolset

File Path Editor UI

Fix broken file paths

Set paths to nonexistent files

Access files on nonstandard paths

Advanced compositing, image processing tools

3D compositing environment

Rotoscoping tools

Disk-based playback

Support for render layers

Python script-based compositing

Microsoft Windows

Automatic 3D camera tracking

Mac OS X


Draw in viewport

Store pencil strokes

Performance markup

†The Suggested Retail Price (SRP) shown is Autodesk’s suggested retail price for the specified product and services in the United States. The SRP does not include any allowance or provision for installation or taxes. The SRP is displayed for reference purposes only, as the actual retail price is determined by your reseller. Other terms and conditions may apply. Autodesk reserves the right to alter the SRP, product offerings, and specification of its products and services at any time without notice, and is not responsible for typographical, graphical, or other errors that may appear on this site.