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Games

GDC 2014

View show reel (4:24 min.)

Take game design to a new level by bringing worlds and characters to life with Autodesk game design software

Workflow for game design

Overview

Bring worlds and characters to life in your game design. Create advanced rigging elements, bake complex surface lighting onto texture maps, and deliver a rich visual in-game experience that keeps users engaged with Autodesk game making software.
View video (1:54 min.)

Workflow

Products

  • High/low-res models, UV

    Create production-quality meshes with animation-ready topology from scanned, imported, or sculpted data with Mudbox 3d digital sculpting and texture painting software.

    Model and texture characters, props, and environments more efficiently with Autodesk game making software.

  • Skinning, rigging

    Pose and animate characters more easily.

    Automatically create FK/IK rigs based on the size and proportions of your character, and save custom, reusable rigs.

    Create better skinned characters with more realistic deformations when you access skinning, rigging, and binding tools in Maya software.

    Use Softimage ICE software, a part of Entertainment Creation Suite, to drive the movement and behaviors of characters and create advanced rigging elements.

    Use the comprehensive range of Biped and Physique rigging and skinning tools within 3ds Max 3D modeling, animation, rendering, and compositing software.

  • Normal maps, displacement maps

    Produce a visually rich in-game experience by using Autodesk tools to bake complex surface and lighting details onto texture maps or vertices.

    Create game-friendly assets by building complex lighting and shading set-ups in 3ds Max.

    Remove lights from your scene with RenderMap when you bake complex materials onto a single texture image that incorporates lighting and shadows.

  • Shaders, textures

    Paint complex textures across multiple high-resolution maps with a dedicated 3D Paint toolset. 

    Build complex shaders with greater ease with the Slate node-based material editor in 3ds Max or Hypershade in Maya.

  • Animation

    Produce better animation and boost productivity with the MotionBuilder real-time 3D character software animation engine.

    Bring characters and worlds to life with keyframe, procedural, and motion-capture data tools.

  • Motion capture

    Efficiently work through dense data with cleanup, filtering, blending, and editing features.

    Import or capture live files from many third-party, industry-standard motion capture systems.

  • Navigation mesh

    Create NPC pathfinding and path following with full source code access, a more accessible API, and remote visual debugging tools.

  • Lighting

    Easily create global illumination using the Turtle plug-in for Maya, and bake onto texture maps, vertex maps, or point clouds.

    Simulate natural lighting effects for enhanced visual quality and a more compelling game experience.

  • Middleware

    Use Autodesk middleware technologies to help create innovative gaming experiences.

  • 3D data transfer

    Exchange digital assets between teams and studios with FBX asset exchange technology.

    FBX

    Integrate third-party toolsets and transfer custom data between applications.

    FBX

All products for games

Entertainment Creation Suite 3D animation software

3ds Max Entertainment Creation Suite
Production tools that include 3ds Max.

Autodesk Beast game middleware

Beast
Innovative tools for creating realistic lighting in games.

Autodesk HumanIK game middleware

HumanIK
Middleware for creating believable, interactive character animation.

Autodesk MotionBuilder real-time 3D character animation software

MotionBuilder
3D character animation software for virtual production.

SketchBook Pro 2015
Intuitive digital painting and sketching tool for concept design.

Autodesk Maya Entertainment Creation Suite 3D animation software

Maya Entertainment Creation Suite
Production tools that include Maya.

FBX
Asset exchange technology for higher-fidelity data exchange.

Autodesk Maya 3D animation, modeling, visual effects, rendering, and compositing solution for film, games, and television

Maya
Innovative tools for 3D modeling, animation, effects, and rendering.

Mudbox
3D digital sculpting and texture painting software.

Softimage
3D character animation and visual effects software.

3D modeling, animation, rendering, and compositing solution for games, film, and video content

3ds Max
3D modeling, animation, effects, rendering, and compositing software.

Autodesk Gameware Navigation artificial intelligence middleware for games

Gameware Navigation
AI middleware for path finding in complex game environments.

Autodesk Maya 3D animation, modeling, visual effects, rendering, and compositing solution for film, games, and television

Maya LT
A 3D animation tool for indie and mobile game developers.

Autodesk Softimage 3D character animation and visual effects software

Scaleform
A solution using Adobe Flash to create powerful game interfaces.


Industry trends and topics

Mobile developers use 3D game design software to compete

3D asset creation enables mobile game developers to differentiate titles and improve production efficiency through faster iteration. Autodesk Gameware helps accelerate sophisticated game interaction, UI creation for Unity game engine, and 2D runtime for mobile devices.
Learn more


What customers are saying

Products they used

Subatomic Studios

Subatomic Studios uses 3ds Max 3D modeling, animation, rendering, and compositing software for Fieldrunners 2 to create a highly engaging experience. 3ds Max also helps simplify the team’s creative workflow, increases flexibility to iterate, and enables production of more engaging game characters.

SEGA Australia

SEGA Australia used Autodesk game design software to help create the official video game of the 2012 Olympic games. The team drove artist productivity and pipeline efficiency when creating the many environments and thousands of athletes to help bring the 2012 Olympics to life.