Ray tracing is a rendering technique that delivers a realistic simulation of light, such as reflections, translucency, and shadows. It brings an extra level of realism to 3D computer graphics and VFX in film, TV, and games.
Image courtesy of Tsubasa Nakai
Using the Media & Entertainment Collection for ray tracing
As a rendering technique, ray tracing makes it easier and more efficient to model light in detail to heighten realism in game environments and VFX. Ray tracing, included in several products in Autodesk’s Media & Entertainment Collection, allows for efficient and high-quality rendering even in complex scenes.
Arnold renderer, included in the M&E Collection and the default renderer for both 3ds Max and Maya, is built for the demands of feature-length animation and visual effects. It delivers enhanced levels of interactivity and performance, a simple and intuitive UI, and the efficiency of batch rendering.
Relevant software in the collection for ray tracing rendering
The Media & Entertainment Collection offers robust ray tracing and batch rendering functionality.
Ray tracing frequently asked questions (FAQs)
What is ray tracing?
Ray tracing captures the effect of light and applies it to computer-generated images to create photorealistic visuals. Ray tracing is used in video game production, VFX, and animation.
How is ray tracing integrated into the Media & Entertainment Collection?
Each Media & Entertainment Collection subscription includes Arnold, the advanced Monte Carlo ray tracing renderer. The collection includes five Arnold licenses for the utmost in batch rendering power.
Can I use the Media & Entertainment Collection to add ray tracing to existing projects?
Because the Media & Entertainment Collection includes Arnold software, you can render high-quality images in your tool of choice. Arnold seamlessly integrates with Maya, Houdini, Cinema 4D, 3ds Max, and Katana, so you can easily add ray tracing capabilities to your workflow.
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