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Features

What’s new in Flame 2021

Flame® 2021 software includes a GPU-accelerated defocus effect, more ways to segment the human face using machine learning, and enhancements to the Image/Effects toolset.

  • Human face extraction and physical defocus

    Try the new GPU-accelerated rack defocus effect. Extract alpha mattes using machine learning with a new human face region Semantic keyer.

  • Dolby Vision HDR authoring and display workflow

    Import, author, display, and export Dolby Vision HDR animatable metadata.

  • Integrated finishing enhancements

    Save and recall color grading and FX work in the Explorer, a dedicated grade bin and reference comparison area.

Flame 2020

  • Effects environments: Groups

    Filter shots and make comparisons and adjustments with this visual organizational structure. (video: 1:33 min.)

  • Effects environments: Layouts

    Customize layouts by setting viewports, storyboard, media panel, timeline effects pipeline, and more. (video: 1:06 min.)

  • 3D selective motion vector mode

    Feed CG-rendered or analyzed motion vectors directly into 3D selectives to combine with masks. (video: 1:02 min.)

  • Semantic keyer for sky extraction

    Isolate skies with a single click to remove clouds, add treatments to sky backgrounds, and more. (video: 50 sec.)

  • Z-depth map generator

    Machine learning for live-action, scene-depth reclamation. Color correct and apply effects based on camera distance.

  • Human face normal map generator

    Use machine learning to generate 3D surface-orientation bump maps for color adjustment, relighting, and retouching.

More features

  • 3D compositing (Action)

    FLAME, FLAME ASSIST, FLARE

    Combines the interactive speed of traditional 2D compositing and powerful 3D visual effects. (video: 2:25 min.)

  • Node-based compositing (Batch)

    FLAME, FLARE

    Batch integrates with the timeline and desktop to combine 2D and 3D elements iteratively. (video: 3:32 min.)

  • MasterGrade: Creative color tool

    FLAME, FLAME ASSIST, FLARE

    Provides modes optimized to grade the 3 types of color spaces: video, logarithmic, and scene-linear. (video: 1:55 min.)

  • Cryptomatte render pass support

    Crypto object, asset, and materials are available in Flame and Flare without having to request re-rendering.

  • Refraction

    3D objects can refract real-world material, distorting background objects based on surface material characteristics.

  • Creative FX for the Image node

    FLAME, FLARE

    Use A2Beauty and Washer Matchbox tools for beauty work and clean up, and Physical Glare for camera lens effects.

  • Conform

    FLAME, FLAME ASSIST

    Create multilayer timelines faster. Use advanced conforming and troubleshooting tools in a single task-based area.

  • Effects tab: Task-based environment

    FLAME, FLAME ASSIST, FLARE

    Apply the shot-to-shot navigation principles of a color grading tool using a wide array of effects.

  • Image Timeline FX and Batch node

    FLAME, FLARE

    An integrated toolset for color, beauty work, production fix-it tasks, or freeform creative treatments on any image.

  • Editorial timeline

    FLAME, FLAME ASSIST

    Oversee projects, create consistent looks, and correctly match graded and 3D VFX shots to editorial intention.

  • Automatic background reactor

    Automatic cache on playback is available when using Linux Flame, making creative look dev tasks faster.

  • Media management

    FLAME, FLAME ASSIST

    Support for additional formats and enhanced sharing and handling help you better manage your media.

  • Matchbox API

    FLAME, FLAME ASSIST, FLARE

    Use GPU-accelerated GLSL shaders to solve challenges in Action’s 3D compositing environment.

  • Action: Projection tracking

    FLAME, FLARE

    Turn a projection into a UV set for geometry.

  • Pybox

    FLAME, FLARE, FLAME ASSIST

    Use a scriptable handler to process your images via external renderers.

  • Connected Conform smart merge

    FLAME, FLAME ASSIST

    Merge new editorial cuts dynamically with work-in-progress shots late in a project.

  • Modern color management

    FLAME, FLAME ASSIST, FLARE, LUSTRE

    Track color space data on a per-clip basis, from source to screen. Includes ability to lock exported color policies.

  • Python API

    FLAME, FLARE, FLAME ASSIST

    Drive the Batch environment using scriptable commands.

  • Batch Paint animation

    FLAME, FLARE

    Adjust strokes using a multifunction edit box, animate them, or limit them with user-definable frame ranges.

  • Batch Paint editing

    FLAME, FLARE

    Individually edit paint strokes in the Paint node for a seamless look with 16-bit floating-point depth support.

  • Connected Conform workflow

    FLAME, FLAME ASSIST

    A unified media management approach to share, sort, and sync media across multiple sequences.

  • GMask Tracer

    FLAME, FLARE

    Create sophisticated composites using a lightweight, spline-based shape tool with integrated chroma-keying tools.

  • Scopes: HDR waveform monitoring

    FLAME, FLAME ASSIST, FLARE

    Enhanced signal monitoring for HDR and WCG ranges. Colorspace tagging informs the scopes view.

  • Planar tracking

    FLAME, FLARE

    Expertly and easily track perspective changes with the versatile, high-performing Planar Tracker.

  • Flame-Lustre workflow

    FLAME, LUSTRE

    VFX toolset for colorists with a new level of integration.

  • Shotgun integration

    FLAME, FLAME ASSIST, FLARE

    Access the power of the Shotgun review and production tracking toolset.

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