august 12 - 13 | Vancouver convention centre | room 219

Autodesk Vision Series at
SIGGRAPH 2025

Delve into the latest AI advances augmenting creativity at studios, how open, connected workflows are the industry’s path forward, and the making of this year’s biggest blockbusters. 

Art by Tiago Mesquita

DAY 1 | Tuesday, August 12

Vancouver Convention Centre | Room 219

Train approaching a station in the film, 'Sinners'.

10:00 - 10:45 AM

Sinners: Smoke, Stack… and the Stuff You Missed – ILM’s Invisible Touch

Join Overall VFX Supervisor Michael Ralla and ILM VFX Supervisor Nick Marshall as they reveal how ILM’s most sophisticated work was designed to vanish into the frame. Working from previs and concept art, the generalist team at ILM Vancouver used 3ds Max to create a fully digital, period-accurate Clarksdale train station with a full Pullman train and integrated the results seamlessly into 65mm film footage.


Image courtesy of Warner Bros.

Infected from the Last of Us Season 2 in a blizzard.

11:00 - 11:45 AM

Creating the Horde: Wētā FX’s Work on The Last of Us Season 2, Episode 2

In this session, Claudio Gonzalez, Lead Creatures TD at Wētā FX, shares how the team brought “the horde” to life in The Last of Us using Autodesk Maya, including a dynamic wardrobe refitting system, cloth and hair integration with the Loki Solver, and root motion techniques to enhance realism. He also breaks down the canine creature sequence and explains how Wētā’s bodyOpt system enabled fast, late-stage character updates.

 


Image courtesy of Wētā FX

Boy and alien from Pixar film, 'Elio'.

12:00 - 12:45 PM

From Pixels to Possibilities: OpenUSD's Role in Next-Gen Content Creation

OpenUSD is transforming the landscape of visual effects, gaming, and immersive storytelling—enabling real-time collaboration, seamless data exchange, and cross-platform connectivity. Join a panel of technical leaders from Pixar, Epic Games, and DigitalFish as they delve into how OpenUSD breaks down traditional barriers, facilitating smooth interoperability across entire creative ecosystems.

 


© Disney/Pixar

Behind the scenes: Penguin

1:00 - 1:45 PM

Building Gotham City: VFX Techniques Behind The Penguin

Step into Gotham’s underworld and uncover the technical artistry behind the visual effects of HBO’s The Penguin. Join Overall VFX Supervisor Johnny Han and Pixomondo’s VFX Supervisor Nathaniel Larouche for an inside look at how over 3,000 shots were brought to life, from on-set shooting strategies to how Autodesk Flow Production Tracking streamlined the VFX pipeline and kept the team in sync across a complex production landscape.


Image courtesy of HBO and Pixomondo

Keynote | Exploring AI in the Future of Storytelling with David S. Goyer

Join our SIGGRAPH keynote on Tuesday August 12 at 2 PM in-person at SIGGRAPH or live on our YouTube channel to explore how AI is transforming visual effects, animation, and games, with insights on Autodesk Flow Studio (formerly Wonder Studio) and discussions from industry leaders about AI's role in storytelling, artistry, and inclusivity.

DAY 2 | Wednesday, August 13

Vancouver Convention Centre | Room 219

Twin characters Smoke and Stack from the film 'Sinners'.

10:00 - 10:45 AM

Sinners: Double Trouble - The Twinning Work for Smoke & Stack

Join Production VFX Producer, James Alexander and Rising Sun Pictures’ VFX Supervisor, Guido Wolter as they reveal how the team brought Sinners’ iconic twins — Smoke and Stack — to life. Discover the cutting-edge technology behind the illusion, including RSP’s proprietary REVIZE toolkit. Learn how the team preserved the unique performance of Michael B. Jordan while crafting seamless twinning effects, and how the “Halo Rig” played a pivotal role in the creative process.


Image courtesy of Warner Bros.

Coming soon text over black background.

11:00 - 11:45 AM

AI-Powered Storytelling for Creators with Autodesk Flow Studio

Discover how creators Bad Decisions Studio and JL Mussi are reshaping the digital landscape using Autodesk Flow Studio (formerly Wonder Studio). They’ll demonstrate how they leverage Flow Studio’s AI-powered 3D toolset to streamline their creative workflows and achieve cinematic results without the blockbuster budgets. You’ll learn how to export mocap data, camera tracking, and more into tools like Maya, Unreal Engine, and Blender, giving you total creative control, frame by frame.


Toothless and Hiccup from the live action 'How to Train Your Dragon'.

12:00 - 12:45 PM

Take Flight with Framestore: How to Make Your Dragon

Take flight with Framestore in this behind-the-scenes look at how they translated Toothless, and the beloved animated movie world of Berk, into a live-action spectacle. VFX Supervisor François Lambert explores how the team tackled everything from early visual development to complex flight choreography, imbuing the Night Fury, and supporting Dragons with the added physicality, emotion, and nuanced interaction with the Viking cast, that you would expect in the real world.


Image courtesy of Framestore

Animated girl and dog characters running together.

1:00 - 1:45 PM

Ditch The Drudge: MotionMaker for Directable AI-Powered Animation

There’s real satisfaction in crafting every subtle move of your character, especially in those hero moments where performance means everything. But building every motion from scratch can drain your time and budget. In this session, learn how to use Maya’s MotionMaker, powered by Autodesk AI. It combines keyframing, motion capture, and machine learning into a single tool. Whether you’re blocking background action or laying the groundwork for hero animation, MotionMaker quickly gives you a strong starting point.


Doomsday from Superman & Lois Season 4

2:00 - 2:45 PM

Accelerating Creature Animation Workflows with Boxel Studio

In today’s fast-paced world of episodic storytelling, balancing quality, speed, and cost is more challenging than ever. Boxel Studio shares how it leveraged Autodesk Flow Studio and its trackerless motion capture system to deliver a high volume of creature animation for Superman & Lois Season 4. Learn how the team approached this challenge from both a creative and production standpoint, using Flow Production Tracking to manage over 600 VFX shots in just five months.

 


Image courtesy of Boxel Studio

Tiny Chef from the animated kids television series

3:00 - 3:45 PM

Streamlining Stop-Motion Productions in the Big World of Tiny Chef

Dynamic changes are an everyday reality in stop-motion productions. Clear timelines and workflows are key in productions that require an orchestrated collaboration between both analog and digital processes. Join Whitney Schmerber, Art Production Supervisor at ShadowMachine, for a deep dive into how they use Flow Production Tracking & Flow Capture to streamline communications, maximize data organization and forecast into the future to flag disruptions to workflows and company capacities.

 


Image courtesy of ShadowMachine

Robot character from film The Electric State.

4:00 - 4:45 PM

Heroes, Crowds, and Heart: Building Character in The Electric State

Dive into the intricacies of hero and crowd character development and performance in The Electric State with Liz Bernard, Sr Animation Supervisor at Digital Domain. She will explore the considerations involved in translating Simon Stålenhag's vision from book to screen, including how character design translates into movement, performance, and emotional connection. Gain a deeper understanding of the efforts behind the collaborative act of storytelling through animation.

 


Image courtesy of Netflix and Digital Domain

Create without limits

From lifelike 3D characters to extraordinary worlds, explore your most intricate ideas with advanced 3D modeling and animation tools.