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From dragons to sweeping landscapes and explosive battle sequences, Maya is a top choice for creating believable characters and the worlds around them.
Generate realistic clumping effects in hair and fur for more natural-looking hair.
Simulate high-level details just where you need them with the new adaptive solver for Bifrost liquids.
Create realistic ocean surfaces with waves, ripples, and wakes.
Faster animation playback in Viewport 2.0 enables artists to review animation right in the viewport and minimizes the need to produce Playblasts. (video: 2:29 min.)
Produce high-quality, production-ready bound characters in less time.
Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.
Fine-tune your characters and animation more quickly and easily.
Get quicker playback and manipulate faster with the integrated performance profiler.
The new Butterworth and Key Reducer filters help you refine animation curves, particularly when using motion capture data.
Arnold improvements make the Viewport 2.0 preview closer to the final Arnold render for better creativity and less wasted time. (video: 59 sec.)
Use Arnold RenderView to view scene changes in real time, including lighting, materials, and camera.
Efficient library enables faster, more consistent Boolean operations on polygon geometry.
UV editor workflow, look, and feel
The UV Editor interface has been overhauled, and includes a new UV Toolkit with better tools and functionality.
Efficient library enables faster, more consistent Boolean operations on polygon geometry.
The MASH toolset gives you new nodes (curve, signal, world, placer, and more), as well as updates to existing nodes.
Create branding, flying logos, title sequences, and other projects that require text.
Quickly create complex procedural effects and animations with instanced objects.
Create, customize, and integrate Maya into complex production pipelines more easily.
Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python scripting language.
Manage large data sets and heavy scenes with specialized tools and workflows.
Create large, complex worlds more easily, and manage production assets as discrete elements.