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Features

New Maya 2015 features

Maya® 2015 software delivers powerful new toolsets for simulating and rendering photorealistic liquids; creating hair, fur, feathers, grass, and foliage; and skinning characters. In addition, support for Pixar’s OpenSubdiv libraries, enhanced polygon modeling and UV tools, and a new node-based visual shader editor help accelerate performance and increase productivity.

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    Dynamics & effects

  • Bifrost procedural effects platform New

    Create photorealistic, dynamic simulation and rendering of liquids.

  • XGen Arbitrary Primitive Generator New

    Generate curves, spheres, and custom geometry on the surface of polygon meshes to create fur, feathers, foliage, and more.

  • Bullet Physics New

    Create large-scale, highly realistic dynamic and kinematic simulations with the enhanced open-source Bullet plug-in delivered in conjunction with AMD.

    3D animation

  • Geodesic Voxel Binding New

    Produce high-quality, production-ready bound characters in less time, with an innovative new skinning method.

    3D modeling

  • Streamlined retopology toolset New

    More easily optimize meshes for cleaner deformations and better performance.

  • Polygon modeling New

    Enjoy more reliable and faster polygon modeling with better Booleans, enhanced beveling, and deeper integration of the Modeling Toolkit.

  • OpenSubdiv support New

    Get faster draw performance, displacement map visualization, and RenderMan matching for subdivision surfaces with support for OpenSubdiv libraries.

  • UV toolset New

    Quickly create and edit complex UV meshes, and get faster results when working with tiled texture sequences.

    3D rendering & imaging

  • Color management (Extension 1)* New

    Preserve creative intent throughout lighting and rendering workflows with a sophisticated new color management system.

  • ShaderFX New

    Easily create advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX real-time visual shader editor. 

  • Ptex support in mental ray New

    Render Ptex texture files in mental ray for Maya.

*This feature is exclusively available as part of the Maya 2015 Extension 1 release to customers on active Maintenance or Desktop Subscription.