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Maya Product details

Starting at $168 / month
Pricing optionsFree trial
Maya full product icon

Maya Product details

Starting at $168 / month
Pricing optionsFree trial

Video courtesy of Griffin Animation Studios
Video courtesy of Morteza Ahmadi
3D character editor showing a stylized person with teal hair and a colorful jacket with customization options panel
3D software interface showing a snowy village scene and rendered preview with an assistant dialog about reducing noise

Modeling progression of a 3D otter character in Maya

Modeling Toolkit

ENHANCED

Build detailed 3D polygonal models with intuitive mesh tools, including Smart Extrude, which intelligently extrudes faces with automatic cleanup for predictable, efficient results.

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Modeling progression of a 3D woman character in Maya

Flexible construction history

Make non-destructive edits at any modeling stage, including booleans and bevels, so you can easily revisit and adjust previous steps.

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Maya retopology tools displaying wireframe and quad mesh with job monitor panel.

Retopology tools

Automatically rebuild clean, efficient topology from complex meshes to optimize models for animation or sculpting. Use Flow Retopology to offload heavy tasks to the cloud and keep working locally.

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NURBS modeling

Create precise 3D shapes from curves using user-friendly tools to build smooth surfaces and convert them into clean polygon meshes when needed.

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UV workflows

Use the UV Editor and UV Toolkit to easily create, modify, and optimize UV maps, giving artists precise, intuitive control for accurate texture placement on 3D models.

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A character and dog running from “Phantom Sky”

MotionMaker

ENHANCED

Quickly generate human, canine, and now horse character motion with AI, then refine and personalize it.

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A walrus model with the ML Deformer applied inside of Maya

Machine Learning Deformer

NEW

Approximate complex character deformation to speed up animating, blocking, or crowd scenes.

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3D animation software interface showing a stylized character with teal hair and rig controls in a timeline workspace

Sequencer 

NEW

Easily prepare camera shots with modern shot editing, organization tools, grouping behavior, and more.

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Animating a dragon flight with Maya’s Graph Editor

Graph Editor

Refine motion curves for smooth, believable animation.

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3D modeling software showing a walrus character with colored weight maps and rigging controls in a workspace

Skin Tools

NEW

Get a complete layer-based system, advanced masking, and mirror tools directly in Maya, based on ngSkinTools.

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Crowd of animated characters in the street

Golaem plugin

NEW

Quickly create and manage crowds from a few to thousands, exclusively available in Maya with the M&E Collection.

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Keyframe animation

Animate objects or skeletons by setting markers (keys) to indicate timing and position.

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Deformers

Add deformation effects to your characters and objects to tweak their appearance and enhance their animation.

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Motion capture animation

Create animation in Maya using motion capture (or “mocap”) systems.

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Skeletons

Pose and animate models with hierarchical, articulated structures known as skeletons.

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Skinning

Bind a modeled surface to a skeleton with smooth, rigid, and indirect skinning.

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Retargeting

Easily retarget animation between characters of differing size, proportions, and skeletal hierarchy with HumanIK.

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Time Editor

Create and edit animation sequences with any keyframeable object or attribute in Maya.

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Nonlinear animation

Assemble animation in sequences that you can rearrange and edit, like film clips in a nonlinear editor.

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Cached playback

See changes made to your animation without needing to create a playblast.

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Warehouse aisle with tall metal racks filled with stacked cardboard boxes on both sides

Simulations and effects

ENHANCED

Create realistic effects like fire, snow, destruction, and waves with Aero, MPM, Particles, rigid body dynamics, and Liquid simulation.

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Video: An arm, leg, and character being rigged in Bifrost for Maya

Modular rigging

NEW

Rig production-ready characters and props using a procedural and modular workflow.

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Set dressing in Bifrost for “The Scarecrows’ Wedding”

Scattering and instancing

Build complex worlds and set dressing with flexible scattering and instancing tools.

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Pre-built Bifrost graphs in the Bifrost Browser

Ready-to-use graphs

Start with pre-built browser graphs to learn from and create effects, environments, and workflows.

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Video: Browsing the library of nodes in Bifrost for Maya

Extensive library

Choose from thousands of available nodes or build your own reusable compounds to create custom procedural workflows.

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A futuristic city district made with OpenUSD

Procedural OpenUSD

Assemble, organize, and edit OpenUSD assets non-destructively in Bifrost Graph.

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Video: Materials and textures being applied to a bike model inside Maya’s LookdevX

LookdevX

ENHANCED

Build materials that work across multiple renderers with LookdevX, Autodesk’s agnostic material authoring plug-in for Maya, supported by OpenUSD.

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Generative textures

NEW

Integrate your generative AI service of choice into LookdevX by creating plugins.

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LookdevX Graph Editor

Author, edit, publish, and assign materials directly to Maya or OpenUSD geometry within a unified, node-based environment.

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Native OpenUSD and MaterialX material authoring

Use OpenUSD and MaterialX shading graphs natively and simultaneously within the same Maya session.

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MaterialX data structures

Automatic MaterialX Stack and Document data structures ensure consistency and enable reliable file exchange through integrated relative path workflows.

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Color management

Trust color accuracy with color management data embedded precisely in all nodes, controlled by Maya’s Color Management Preferences.

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Arnold integration

Access advanced shading capabilities through Arnold shading graphs integrated via MaterialX for detailed look development and visualization.

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Integrated Arnold renderer

Use Arnold Render View to view scene changes in real time, including lighting, materials, and cameras.

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Shaders

Create and apply a wide range of materials with Arnold shaders in Maya like the OpenPBR, distance, or toon shader.

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GPU and CPU rendering

Use Arnold for production rendering on both the GPU and CPU.

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Cameras

Simulate the effect of exposure, focus distance, aperture size, and more with cameras including the cylindrical and fisheye camera.

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Lights

Pick from multiple light settings to simulate illumination in a scene with efficient techniques like global light sampling.

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Denoising

Quickly reduce noise while preserving details in rendered images with denoising options like the OptiX Denoiser.

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Color management

See accurate previews of final colors in the viewport and Render View with OpenColorIO v2.

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Arnold OpenUSD

Leverage Arnold within OpenUSD-based workflows in production scenarios for efficient flow of 3D data.

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Lightning speed

Load and edit massive data sets in a matter of seconds using OpenUSD in Maya.

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Seamless import and export

ENHANCED

Import OpenUSD data as native Maya data and export native Maya data as OpenUSD data. Animation curves are now supported.

Lightweight previews

See quick previews of OpenUSD scene structure using the Hierarchy View window.

Native OpenUSD support

Work with OpenUSD data directly in common Maya editors, such as the Outliner, Attribute Editor, and Channel Box.

Customizable Asset Resolver

NEW

Control how OpenUSD assets are found and referenced across scenes, with built-in support for environment variables, tokens, and path remapping.

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Component Creator

NEW

Convert selected objects into a structured USD stage with a single click.

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Variant Manager

NEW

Present all variant sets in a clear, consolidated interface where you can switch active variants, as well as add, remove, or modify variant sets all in one place.

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OpenUSD in the viewport

See OpenUSD natively alongside Maya data in the viewport.

Open source and fully customizable

The Maya OpenUSD plugin is available as an open-source project for studios to customize as needed.

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Crowd of animated characters in the street

Golaem plugin

NEW

Quickly create and manage crowds from a few to thousands, exclusively available in Maya with the M&E Collection.

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Video: Shots of a bearded man on a sled in Maya’s timeline

Flow Animating in Context

NEW

Bring Flow Production Tracking data into Maya’s timeline for context-rich animation.

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Autodesk Assistant panel with prompt about reducing noise in a winter scene render, showing Tech Preview label

Autodesk Assistant (Tech Preview)

NEW

Use natural language through an AI interface to find information and move work forward faster.

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A two-legged robot seen in Maya and Unreal Engine, side by side

Unreal Live Link

Stream animation data from Maya to Unreal Engine in real time, letting you work on character assets in Maya while seeing a preview inside Unreal.

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Scripting

Create Maya scripts and write plugins using Python 3.

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Scene assembly

Create large, complex worlds without slowing down your workflow.

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Customization

Customize the interface, hotkeys, search, and more to tailor Maya to your preferences and workflow.

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Plug-In Manager

Easily identify and manage which plugins are loaded into Maya, like popular plugins animBot, Ragdoll Dynamics, and mGear.

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Adobe Live Link

View and update scenes in Maya and Adobe After Effects simultaneously.

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Flow Production Tracking integration

Access production management tools directly in Maya with a Flow Production Tracking subscription.

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