Maya Product details
Maya Product details
Modeling Toolkit
Build detailed 3D polygonal models with intuitive mesh tools, including Smart Extrude, which intelligently extrudes faces with automatic cleanup for predictable, efficient results.
Flexible construction history
Make non-destructive edits at any modeling stage, including booleans and bevels, so you can easily revisit and adjust previous steps.
Retopology tools
Automatically rebuild clean, efficient topology from complex meshes to optimize models for animation or sculpting. Use Flow Retopology to offload heavy tasks to the cloud and keep working locally.
NURBS modeling
Create precise 3D shapes from curves using user-friendly tools to build smooth surfaces and convert them into clean polygon meshes when needed.
UV workflows
Use the UV Editor and UV Toolkit to easily create, modify, and optimize UV maps, giving artists precise, intuitive control for accurate texture placement on 3D models.
MotionMaker
Quickly generate human, canine, and now horse character motion with AI, then refine and personalize it.
Machine Learning Deformer
Approximate complex character deformation to speed up animating, blocking, or crowd scenes.
Sequencer
Easily prepare camera shots with modern shot editing, organization tools, grouping behavior, and more.
Skin Tools
Get a complete layer-based system, advanced masking, and mirror tools directly in Maya, based on ngSkinTools.
Golaem plugin
Quickly create and manage crowds from a few to thousands, exclusively available in Maya with the M&E Collection.
Keyframe animation
Animate objects or skeletons by setting markers (keys) to indicate timing and position.
Deformers
Add deformation effects to your characters and objects to tweak their appearance and enhance their animation.
Motion capture animation
Create animation in Maya using motion capture (or “mocap”) systems.
Skeletons
Pose and animate models with hierarchical, articulated structures known as skeletons.
Retargeting
Easily retarget animation between characters of differing size, proportions, and skeletal hierarchy with HumanIK.
Time Editor
Create and edit animation sequences with any keyframeable object or attribute in Maya.
Nonlinear animation
Assemble animation in sequences that you can rearrange and edit, like film clips in a nonlinear editor.
Simulations and effects
Create realistic effects like fire, snow, destruction, and waves with Aero, MPM, Particles, rigid body dynamics, and Liquid simulation.
Modular rigging
Rig production-ready characters and props using a procedural and modular workflow.
Scattering and instancing
Build complex worlds and set dressing with flexible scattering and instancing tools.
Ready-to-use graphs
Start with pre-built browser graphs to learn from and create effects, environments, and workflows.
Extensive library
Choose from thousands of available nodes or build your own reusable compounds to create custom procedural workflows.
Procedural OpenUSD
Assemble, organize, and edit OpenUSD assets non-destructively in Bifrost Graph.
LookdevX
Build materials that work across multiple renderers with LookdevX, Autodesk’s agnostic material authoring plug-in for Maya, supported by OpenUSD.
Generative textures
Integrate your generative AI service of choice into LookdevX by creating plugins.
LookdevX Graph Editor
Author, edit, publish, and assign materials directly to Maya or OpenUSD geometry within a unified, node-based environment.
Native OpenUSD and MaterialX material authoring
Use OpenUSD and MaterialX shading graphs natively and simultaneously within the same Maya session.
MaterialX data structures
Automatic MaterialX Stack and Document data structures ensure consistency and enable reliable file exchange through integrated relative path workflows.
Color management
Trust color accuracy with color management data embedded precisely in all nodes, controlled by Maya’s Color Management Preferences.
Arnold integration
Access advanced shading capabilities through Arnold shading graphs integrated via MaterialX for detailed look development and visualization.
Integrated Arnold renderer
Use Arnold Render View to view scene changes in real time, including lighting, materials, and cameras.
Shaders
Create and apply a wide range of materials with Arnold shaders in Maya like the OpenPBR, distance, or toon shader.
Cameras
Simulate the effect of exposure, focus distance, aperture size, and more with cameras including the cylindrical and fisheye camera.
Lights
Pick from multiple light settings to simulate illumination in a scene with efficient techniques like global light sampling.
Denoising
Quickly reduce noise while preserving details in rendered images with denoising options like the OptiX Denoiser.
Color management
See accurate previews of final colors in the viewport and Render View with OpenColorIO v2.
Arnold OpenUSD
Leverage Arnold within OpenUSD-based workflows in production scenarios for efficient flow of 3D data.
Lightning speed
Load and edit massive data sets in a matter of seconds using OpenUSD in Maya.
Seamless import and export
Import OpenUSD data as native Maya data and export native Maya data as OpenUSD data. Animation curves are now supported.
Lightweight previews
See quick previews of OpenUSD scene structure using the Hierarchy View window.
Native OpenUSD support
Work with OpenUSD data directly in common Maya editors, such as the Outliner, Attribute Editor, and Channel Box.
Customizable Asset Resolver
Control how OpenUSD assets are found and referenced across scenes, with built-in support for environment variables, tokens, and path remapping.
Component Creator
Convert selected objects into a structured USD stage with a single click.
Variant Manager
Present all variant sets in a clear, consolidated interface where you can switch active variants, as well as add, remove, or modify variant sets all in one place.
OpenUSD in the viewport
See OpenUSD natively alongside Maya data in the viewport.
Open source and fully customizable
The Maya OpenUSD plugin is available as an open-source project for studios to customize as needed.
Golaem plugin
Quickly create and manage crowds from a few to thousands, exclusively available in Maya with the M&E Collection.
Flow Animating in Context
Bring Flow Production Tracking data into Maya’s timeline for context-rich animation.
Autodesk Assistant (Tech Preview)
Use natural language through an AI interface to find information and move work forward faster.
Unreal Live Link
Stream animation data from Maya to Unreal Engine in real time, letting you work on character assets in Maya while seeing a preview inside Unreal.
Customization
Customize the interface, hotkeys, search, and more to tailor Maya to your preferences and workflow.
Plug-In Manager
Easily identify and manage which plugins are loaded into Maya, like popular plugins animBot, Ragdoll Dynamics, and mGear.
Flow Production Tracking integration
Access production management tools directly in Maya with a Flow Production Tracking subscription.
System Requirements for Autodesk Maya 2027
Software
Operating System | Microsoft® Windows® 11 |
Browser | Autodesk recommends the latest version of the following web browsers for access to online supplemental content: |
Hardware
CPU | 64-bit Intel® or AMD® with SSE4.2 instruction set |
Graphics Hardware | Refer to the following pages for a detailed list of recommended systems and graphics cards: |
RAM | 8 GB of RAM (16 GB or more recommended) |
Disk Space | 7 GB of free disk space for install |
Pointing Device | Three-button mouse |
Autodesk is not responsible for errors or failures of Autodesk software arising from the installation of updates, extensions or new releases issued by third-party hardware or software vendors for the certified software or hardware identified in this document (or for any other third party software or hardware that you may use in connection with Autodesk products).
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