Create photorealistic, dynamic simulation and rendering of liquids.
Generate curves, spheres, and custom geometry on the surface of polygon meshes to create fur, feathers, foliage, and more.
Create large-scale, highly realistic dynamic and kinematic simulations with the enhanced open-source Bullet plug-in delivered in conjunction with AMD.
Produce high-quality, production-ready bound characters in less time, with an innovative new skinning method.
Enjoy more reliable and faster polygon modeling with better Booleans, enhanced beveling, and deeper integration of the Modeling Toolkit.
Get faster draw performance, displacement map visualization, and RenderMan matching for subdivision surfaces with support for OpenSubdiv libraries.
Quickly create and edit complex UV meshes, and get faster results when working with tiled texture sequences.
Preserve creative intent throughout lighting and rendering workflows with a sophisticated new color management system.
*This feature is exclusively available as part of the Maya 2015 Extension 1 release to customers on active Maintenance or Desktop Subscription.
Easily create advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX real-time visual shader editor.
Eliminate the need to create and assign UVs to meshes by creating Ptex files in Mudbox 2015 3D digital sculpting and texture painting software or certain other texture painting applications and rendering them in mental ray for Maya.