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Enhancements in Maya LT 2017

New features in Maya LT™ 2017 make the 3D creative process easier so indie game makers can spend more time focusing on game design.


  • New

    Shape Editor improvements

    Create detailed animations and corrective blendshapes. (video: 1:10 min.)

  • New

    Automated LOD generation

    Create and transfer level of detail data for 3D game assets.

  • New

    Modeling and UV tool improvements

    Improved modeling and UVs with mirroring and symmetry. (video: 1:37 min.)


  • New

    Time Editor

    Nondestructive, clip-based nonlinear editor. (video: 1:55 min.)

  • New

    Graph Editor improvements

    Perform common tasks more quickly and easily. (video: 1:27 min.)

  • New

    Export/import skin weight maps

    Gain more flexibility and transferability.

  • New

    Improved animation tools

    Explore Spline IK and Cluster Deformation tools.

  • New

    Roll bones in HumanIK

    Supports up to 5 roll bones for better limb deformations. (video: 57 sec.)

  • New

    Quick Rig tool

    Automatically generate and place HumanIK rigs. (video: 1:19 min.)

Lighting, materials, and texture baking

  • New

    Texture baking workflow improvements

    Supports physically based area lights.

  • New

    Improved Turtle baking tools

    Better artistic results with more baking tools.

Indie game workflows

  • New


    Quickly switch between task-specific UI layouts. (video: 1:05 min.)

  • New

    Creative Market integration

    Buy 3D content directly from Maya LT.

  • New

    Game Exporter tool

    Improved export for static and animated game objects. (video: 1:26 min.)