Create photorealistic, dynamic simulation and rendering of liquids.
Generate curves, spheres, and custom geometry on the surface of polygon meshes to create fur, feathers, foliage, and more.
Create large-scale, highly realistic dynamic and kinematic simulations with the enhanced open-source Bullet plug-in delivered in conjunction with AMD.
Simulate a wide range of complex 3D dynamic effects.
Create realistic clothing and other deformable materials using an integrated toolset.
Simulate and render highly realistic atmospheric, explosive, viscous liquid, and open water effects.
Create convincing simulations of multiple rigid and flexible objects.
Produce high-quality, production-ready bound characters in less time, with an innovative new skinning method.
Get specialized 3D animation tools for keyframe, procedural, and scripted animation.
Create, skin, rig, and pose believable characters with realistic deformations in less time with Maya 3D animation software.
Reuse, recycle, and adapt existing characters and animation to save time.
Accelerate previsualization and virtual moviemaking production.
Enjoy more reliable and faster polygon modeling with better Booleans, enhanced beveling, and deeper integration of the Modeling Toolkit.
Get faster draw performance, displacement map visualization, and RenderMan matching for subdivision surfaces with support for OpenSubdiv libraries.
Quickly create and edit complex UV meshes, and get faster results when working with tiled texture sequences.
Use a production-proven and intuitive 3D character modeling and environment modeling toolset for creating and editing polygon meshes.
Get two methods for creating mathematically smooth surfaces using relatively few control vertices: NURBS and hierarchical subdivision surfaces.
Create and edit UVs, normals, and color-per-vertex data. Extra data is required for software, interactive, or in-game 3D rendering.
Create Maya scripts and write plug-ins to increase efficiency, customize features, and differentiate your work.
*Python is a registered trademark of Python Software Foundation.
Take advantage of streamlined workflows for 2D paint, vector, editorial, and certain compositing applications.
Efficiently manage large data sets with specialized tools and workflows.
*mental ray is a registered trademark of NVIDIA ARC GmbH licensed for use by Autodesk, Inc.
Create large, complex worlds more easily.
Quickly diagnose and fix broken file paths with a File Path Editor, and work with nonlocal data with URI support.
Preserve creative intent throughout lighting and rendering workflows with a sophisticated new color management system.
Easily create advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX real-time visual shader editor.
Eliminate the need to create and assign UVs to meshes by creating Ptex files in Mudbox 2015 3D digital sculpting and texture painting software or certain other texture painting applications and rendering them in mental ray for Maya.
Get a choice of integrated renderers in addition to the native Maya software renderer.
*Feature available only with network license.
Use intuitive brush-based tools.
Transform 3D scenes into compelling cartoon animations rendered with nonphotorealistic styles.
Work in a higher fidelity high-performance interactive environment to edit assets and images in less time.
*DX11Shader is available only on the Windows 64-bit operating system.
Take advantage of 3D shading, rendering, and camera features.
Get the benefit of a fully featured, high-performance, high dynamic range (HDR)-capable compositor.
Extract accurate 3D camera and motion data from live-action sequences and insert CG elements into a scene using MatchMover software.
*This feature is exclusively available as part of the Maya 2015 Extension 1 release to customers on active Maintenance or Desktop Subscription.