The most heavily travelled rail tunnel in Northern Europe, the Ulriken Tunnel is a vital economic artery for Norway—but also a major bottleneck. To increase capacity, a second tunnel is being built parallel to the first. To speed design, training, and regulatory approval, the design firm Bane NOR created a gamified VR version of the BIM model of the tunnel. This enabled future train conductors and other stakeholders to experience the tunnel before it was ever constructed. Thomas Angeltveit shares how these immersive design visualizations mitigated errors and cut years off the standard approval time for rail projects of this scope.
About the speaker
Thomas Angeltveit is a BIM manager at Norconsult. Beyond just technical expertise, he is a technology enthusiast that has a BIM coordinator’s role in multiple large-scale infrastructure projects. He challenges the standard AEC tools and workflows every day, resulting in groundbreaking projects.
Want to know more about gamification? Check out these AU sessions.
Thomas Angeltveit and 2 co-speakers explore how to use game technology and make web presentations with exports from InfraWorks in this industry talk. Discover new benefits like presenting cost estimates earlier in the process—and get approval much faster.
InfraWorks + Unreal Engine = pushing the boundaries of designing large railroad projects. Thomas Angeltveit shares how he used Unreal Engine to extend model utilization and concurrent engineering with virtual reality—and turned their project delivery into a game delivery.
Crossing the barrier from engineering to game development (or game-like interactions) can be difficult for those who don’t possess a computer science degree. This instructional demo will give you an understanding of how to create and deploy interactive environments that let you walk around your Inventor and Fusion 360 models as if they were really there.