Virtual reality (VR) and augmented reality (AR) tools have found a niche in real estate sales and marketing, and they are having some impact on design decision making, but the real impact on construction lies just over the horizon when gaming technology, wearable computing, and machine learning will deliver a rapid proliferation of multiplayer collaboration environments for process planning to optimize design, sequencing, coordination, and safety planning. This class will take an industry look at where we are today, and what the near-future and long-term-future states of VR and AR are likely to be. This session features Autodesk Stingray and Maya. AIA Approved
- Discover the VR and AR state of the industry
- Learn about emerging technology strategies
- Learn about corporate adoption of new technologies
- Learn about virtual reality
Mike Prefling is director of virtual construction at Ryan Companies US, where he leads the company's efforts in bringing technology-based process improvement to Ryan's development, pursuit, construction, and operations groups. As an agent of change within his company, Prefling deals firsthand with the disruptive nature of innovation within a tried-and-true industry. Awareness, education, training, and passion have been the keys to Prefling's grassroots-to-wildfire adoption of virtual construction and technological excellence within Ryan Companies.
As Sr. Manager in the Operational Excellence group at The Weitz Company, Greg Martin leverages his passion for technology and LEAN processes to guide the company's implementation of technology solutions. Greg leads The Weitz Company's Virtual Design & Construction Community of Practice and provides training and education on the use of VDC & LEAN practices as part of the Weitz Company vision to Build A Better Way."