JfBmefAOZrF6T2PH4xMDoxOjBrO-I4W8
How to Wow – Extending BIM into Virtual Reality for every project
Industry Talk    CI124057
Lionel Graf
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, Toby Foot
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Description

Do you want to extend your workflows and use BIM models to create VR experiences that will wow your clients and project stakeholders? This class will cover how Mott MacDonald, working with Autodesk consultancy, have been developing our own VR capability using Autodesk technologies. This class is aimed at architects and engineers with a BIM background but little or no VR experience. We believe VR can add value to every project type and we will give you an in-depth look at the processes and workflows we have used to create VR experiences for Buildings, Transportation, Energy and Water projects. We will start with the basics; VR hardware and how to prepare BIM models for VR using Stingray, Revit Live and 3DS Max. Fitting for Las Vegas, we will be 'upping the ante' with live demonstrations so we can share with you the variety ways we have brought our designs to life using video game technology, and how this is all possible without writing a single line of code.

Key Learnings

  • Explain how VR can wow stakeholders, bring design to life, tell compelling narratives and add value to all project types
  • Use Autodesk Stingray, Revit Live, 3DS Max and Infraworks 360 to create their own VR experiences
  • Follow some basic tips and tricks to optimize their BIM models for use downstream in VR
  • Understand key VR concepts including; hardware selection, user interface, locomotion and performance

Speakers

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Lionel Graf is an implementation consultant with the Visualization Consulting Team at Autodesk, Inc. He has been working for over 14 years in the rail industry as a creative design production manager. He specializes in creative design visualization and communication, with a deep knowledge of real-time technologies and processes to achieve high-end visual quality for aesthetic design communication and real-time design reviews using VRED software, Stingray game engine, MAY software, 3ds Max software, and creative field standard software for image manipulation.
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Toby Foot is a digital project specialist for Mott MacDonald as part of their global digital team. With over 10 years experience as a BIM technician specialising in Revit and Civil 3D, he has been at the forefront of delivering intelligent 3D models on high profile engineering projects worldwide. In recent years Toby has lead the development of immersive technology experiences from BIM models, particularly VR, through Autodesk’s new gaming engine; Stingray.
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Tom Hughes is a project technologies consultant for Mott MacDonald as part of a global Project Technologies Group. Tom specialises in the UK Level 2 BIM requirements, Common Data Environments, infrastructure BIM and Autodesk best practice. Tom’s role means he works on a wide variety of projects both for key clients in the UK and around the globe. Tom is a member of the Institute of Civil Engineers, a Building Research Establishment (BRE) Academy BIM member and part of the Autodesk futures portal for infrastructure. You can find him online @bimostb
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