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Success Story

Using 3ds Max to Create Professional Game Trailers and Cinematics: The Success of FUSIONFX Studio

Using 3ds Max to Create Professional Game Trailers and Cinematics:  The Success of FUSIONFX Studio

Customer challenge

FUSIONFX is a studio that has been operating in Katowice for 11 years. It’s gathering experience in cooperation with the largest GameDev studios in Poland! Customers who work with FUSIONFX demand the highest possible quality of the final product and delivery of the project on time. They needed a tool that would be stable and simultaneously a great platform for combining multiple stages of production while maintaining the highest quality product. This would allow the FUSIONFX brand to grow in the market and take on more and more challenges in cinematics.

Project goals

FUSIONFX's projects are mainly based on cinematics and trailers for game development, but it's not their only branch of expertise. They also use their skills to support the production of game assets and animations. However, their strong position on the market would not be possible without a well organized pipeline and great project management. FUSIONFX was also looking for a program that would work with different types of rendering engines, which would give them full independence on a project finish.

Solution

FUSIONFX has been testing various combinations of software in its production pipeline for many years, and Autodesk 3ds Max proved to be the most suitable solution. According to Jerzy Sieroń, CEO of FUSIONFX, "basing a production pipeline on 3ds Max allows them to provide comprehensive customer service, primarily because of its stability." 3ds Max is perceived as a "harvester" where all the elements in a production pipeline can be safely and quickly transferred to the main platform - 3ds Max, where the project is always finished. It's a software that allows you to combine many different solutions. A rich base of 3ds Max-dedicated plug-ins allows you to fulfill any requirement, while working on a project.

Business outcome

The biggest challenge with 3D projects is always the animation. FUSIONFX rose to this challenge and extended their workflow with MotionCapture systems. To be able to implement this tool, they needed a stable base that could easily interact with "MoCap." 3ds Max was great at handling the data from the recording sessions. The established workflow in 3ds Max allows us to implement all the animations for the trailer in no time. It speeds up the entire production process, which is incredibly important in this industry. And it maintains the highest quality! The expansion of the pipeline would not have been possible without the stable foundation, which is 3ds Max, and all of this has the effect of increasing the popularity of the FUSIONFX studio brand. This allows them to work on bigger and more demanding projects!

Conclusion

Many people believe that the industry standard for creating animations are programs such as Maya or MotionBuilder. But the success of FUSIONFX shows that, especially in such a creative industry, it's worth thinking outside the box. Jerzy Sieroń - FUSIONFX CEO - made a very good argument that it's sometimes worth taking a different path. After all, 3ds Max is not only a "tool created for visualization", but also a great combo, that can be "harnessed" for any production - from GameDev to animation and game cinematics. Seeing their projects is the best testimony to delivering a high-end product!

Project summary

    Duration & delivery

  • 120
  • 2021-07-21

    Autodesk solutions

  • 3ds Max

    Services provided

  • Technical Support
  • System Integration

    Customer industry

  • Film & TV
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