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Improving Asset Creation and Pipeline in Game Dev Studio - Render Cube S.A.
Render Cube is an independent Polish game development studio based in Lodz, Poland, providing outsourcing services and later developing games on its own (Monster League, Medieval Dynasty). The main problem after the early release of the second game turned out to be the high expectations of players regarding the quality of the final product. Render Cube wanted to deliver the final version of the game in the highest possible quality. This required filling the whole universe with the highest quality assets and animations. The entire game was built on Unreal Engine, so in order to take advantage of its capabilities, the models had to be prepared in a perfect way with a great topology. Also, the variety of models could have been problematic due to the short time until release.
Juice - improving communication in creating animations and special effects - implementation of ShotGrid (Shotgun) in Visual Effects & Sound Studio
Juice - a full-services Visual Effects & Sound Studio with strong branches in VFX, animation and design - has worked on long, short, TV and feature productions for HBO, Dolby, BMW, Mercedes, Coca-Cola, Nike, Netflix, Sony Entertainment, 20th Century Fox, and the BBC (e.g: Margrete –Queen of the North”- feature film; commercial of Playstation5, Xiaomi MI11I, Samsung; trailers: „Ares – Our greatest adventure”, Cyberpunk 2077 –Official E3 2019”, Netflix – The Liberator – TV series and many others). The company has many different departments: ART, COMPO, FX, LIGHTING, ADMINISTRATION and IT. Teams of writers, artists, audio post producers, and production supervisors dote over each delicate creation with skill and passion. With each project they want to give as much creativity as possible. But Juice had problems with project management and communication at what stage a given/specific project is at a given moment as well as with the flow of current information within the company.
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