& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
Success Story

People Can Fly (PCF) is now a large AAA game development studio operating on two continents. PCF employs over 500 employees with locations in Europe and North America. They have come a long way from being just a pioneer in the local industry in the early 2000s to being firmly established in the industry today. Their goal is to find the right balance between the studio's legacy and ambitious plans.
Games produced by People Can Fly (Painkiller, Original Bulletstorm, Outriders Worldslayer, Bulletstorm: Full Clip Edition, Bulletstorm: Duke of Switch Edition ) are designed for Play Station, Xbox, PC and available on streaming platforms. In 2020, PCF debuted on the Warsaw Stock Exchange.
As the creators say about themselves, "PCF games are created with passion and driven by freedom and agility." They want the production process to be as creative as possible. In the first place is always the team, which, thanks to its collectiveness, gives them a unique shape. Their international team is constantly growing. The studio has very ambitious plans for the coming years. Such a team needs the right tools to work efficiently, reliably and creatively so that they can use their imagination to create something unique and amazing.
The PCF company strives to make their brand global, innovative and associated with the highest quality products among players around the world. They were pioneers and will be true Outriders of the industry. It was and still is very important to improve key business processes.
“The company is constantly looking for improvements, making extensive use of the ability to extend Autodesk software with dedicated plug-ins.”
– Grzegorz Janicki, Head of IT at People Can Fly
From the beginning of the company's existence, i.e. for 20 years, the People Can Fly studio has been working on Autodesk software. The programs used changed as the studio developed. First it was 3ds Max, then Autodesk Maya, MotionBuilder and Mudbox, and finally Media & Entertainment Collection.
The main departments in the company that use Autodesk software are: Animation, Designers, FX, Lights.
Currently, apart from a few 3ds Max stations, several dozen Maya and several M&E Collections, Peple Can Fly also uses Fusion 360 software, which is more associated with the mechanical industry. It is a very intuitive and relatively quick to learn software that can be purchased at an affordable price.
Fusion 360 in the gamedev industry can work well in game art when creating initial concepts in large numbers, assets such as: weapons, tools, everyday objects or those with unusual, futuristic shapes.
See what you can use Fusion 360 for in the gamedev industry >>
All problems related to the handling, licensing and use of so many different Autodesk software licenses that People Can Fly encountered were solved by the PCC Polska team.
“Usability, speed and stability of work in the Autodesk software as well as an established position on the market plus good support from PCC Polska allowed us to create our games of the highest quality. The applications we have (Autodesk programs) are considered the industry standard, which allowed us to require knowledge of them during recruitment, which greatly simplified the matter.”
– Grzegorz Janicki, Head of IT at People Can Fly
The People Can Fly studio started with a group of several employees. Today it has 7 offices around the world and currently employs over 500 people working on various projects. It's a big change.
The release of Outriders was an important turning point in the history of PCF - the first game released after returning to independence. But Studio PCF boldly looks into the future and does not slow down while working on 6 projects at the same time. The company has announced its intention to bring to market at least one game per year, starting in 2024, which may be self-published or made in cooperation with the publisher.
“The projects we work on are never cliché, always a bit crazy. There will always be a task in them that is impossible to do – and we do it.”
– Michał, Lead Technical Level Designer at PCF
The history of PCF is a great example of the fact that in order to be successful you have to go beyond the box. Good cooperation in the team, a constant supply of new people with a fresh approach and access to the right tools drive the company's development. It also allows you to create better and better products.
“I am proud to look back on the 20-year history of People Can Fly, which has not always been easy, and to where we are today. (…) I am glad that PCF is developing dynamically. We're not going to slow down and we're going to follow our strategy, but most importantly, we're going to make games and play with them."
– concludes Sebastian Wojciechowski, CEO of PCF.
The extension of the PCF portfolio is accompanied by the business and cultural transformation that is currently taking place in the PCF S.A. Group. A further increase in the employment base is planned, which is associated with increased recruitment activities and business development in the new location, both in Poland and in other countries.
Project summary
Duration & delivery
Autodesk solutions
Services provided
Customer industry
Improving Asset Creation and Pipeline in Game Dev Studio - Render Cube S.A.
Render Cube is an independent Polish game development studio based in Lodz, Poland, providing outsourcing services and later developing games on its own (Monster League, Medieval Dynasty). The main problem after the early release of the second game turned out to be the high expectations of players regarding the quality of the final product. Render Cube wanted to deliver the final version of the game in the highest possible quality. This required filling the whole universe with the highest quality assets and animations. The entire game was built on Unreal Engine, so in order to take advantage of its capabilities, the models had to be prepared in a perfect way with a great topology. Also, the variety of models could have been problematic due to the short time until release.
CERTYFI-CAD: Enhancing and Accelerating the Design Process and Communication with the Customer - PD&M Collection
CERTYFI-CAD is a design office in Rzeszow, Poland, established in 2012. In its activity, it offers services in designing mechanical machines and devices for various industries. In all cases, the scope of design work is agreed with the client and the best variant is proposed in order to achieve the intended effect as soon as possible. The company employs qualified engineers with vast knowledge and experience gained during execution of various projects. Moreover, the team is distinguished by excellent knowledge of 3D design software. During many years of work on various projects, CERTYFI-CAD has developed its own style which is based on involving the client in the project so that the final product is one hundred percent tailored to his needs. One often occurring problem during such cooperation was the lack of an ability to quickly design assembly configurators with different variants of parts or presenting variants of individual parts.
Juice - improving communication in creating animations and special effects - implementation of ShotGrid (Shotgun) in Visual Effects & Sound Studio
Juice - a full-services Visual Effects & Sound Studio with strong branches in VFX, animation and design - has worked on long, short, TV and feature productions for HBO, Dolby, BMW, Mercedes, Coca-Cola, Nike, Netflix, Sony Entertainment, 20th Century Fox, and the BBC (e.g: Margrete –Queen of the North”- feature film; commercial of Playstation5, Xiaomi MI11I, Samsung; trailers: „Ares – Our greatest adventure”, Cyberpunk 2077 –Official E3 2019”, Netflix – The Liberator – TV series and many others). The company has many different departments: ART, COMPO, FX, LIGHTING, ADMINISTRATION and IT. Teams of writers, artists, audio post producers, and production supervisors dote over each delicate creation with skill and passion. With each project they want to give as much creativity as possible. But Juice had problems with project management and communication at what stage a given/specific project is at a given moment as well as with the flow of current information within the company.
Contact Partner Finder for help using the online search tool and more. The Autodesk Assistant can help with Autodesk products, answer questions, or send you to an agent.
Partner Finder Terms of Use
By accessing and using Partner Finder, you acknowledge and agree to the following Additional Terms as referenced in the Website Terms of Use: (i) Partner Finder may be modified, updated, interrupted, limited, suspended, or discontinued at any time without notice or liability; (ii) any query or request for information regarding a specific provider or provider services may be forwarded to that provider, however Autodesk in its discretion may retain a record to conduct business analytics to improve Partner Finder and other Autodesk products and services; (iii) Autodesk has no obligation to enforce any terms on your behalf against another user; and (iv) any feedback you provide in connection with a provider, including ratings or reviews, is a non-confidential “Submission” as defined in the Website Terms of Use. You are advised to conduct your own independent analysis and assessment of any information provided by or though Partner Finder, including whether a selected provider is appropriate for your particular circumstances. Without limiting the Website Terms of Use, Autodesk does not warrant, endorse, guarantee, or assume responsibility for any service advertised or offered by a provider through Partner Finder or any hyperlinked website or service. Autodesk is not liable for the content of this site, or for the consequences of any actions you may take based on information provided by, or through, this site. You release Autodesk and its affiliates and subsidiaries from all liability arising from your use of Partner Finder, including any hyperlinked website, service, or content.
Translation tool disclaimer
This page has been translated for your convenience using a machine translation service. Reasonable efforts have been made to provide an accurate translation; however, no automated translation is perfect nor is it intended to replace human translators. As a result, this translation may contain errors and inaccuracies. Autodesk provides no warranties, either express or implied, about the accuracy, reliability, or completeness of the machine translation and disclaims all liability for any losses or damages caused by, or resulting from your reliance on, this translation. The English version of this website is the official version.