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Success Story

CI Games is an independent publishing, production and distribution company established in 2002 in the global video game market. For the past 20 years, it has been creating globally recognized and award-winning titles like Sniper Ghost Warrior, Röki and the lesser-known Enemy Front, Dogfight or Alien Rage, Eldest Souls or Tails of Iron.
CI Games has operational studios in several different locations around the world: in Poland, Spain and the United States. CI Games' in-house development studio Underdog Studio aims to continuously develop and improve the game mechanics of the SGW series. At the same time, it cares about an effectively working remote work system to be open to talented employees from anywhere in the world.
CI Games is listed on the Warsaw Stock Exchange. Therefore, CI Games' developers are focused on improving the brand to effectively compete with other titles from major developers. They want to deliver high-quality games at an affordable price and sell them in millions of copies, and each successive release should be better than its predecessor.
They are constantly focusing on the company's development. They invest in their team by constantly expanding it (more than 100 at the moment). The company focuses primarily on the quality and development of their projects. On an ongoing basis, they introduce additions and continuations to released games while meticulously working on brand new titles.
„We focus on challenges that require courage, which we achieve through hard work. We are not the biggest studio, but certainly the "saturation" level of creativity, talent and enthusiasm for work allow us to create games "above our weight category". We are very excited about this new step in our development, and we want to climb to new heights of quality in the future."
- Kenton Fletcher,
Lead Creative Producer w Underdog Studio / CI Games
CI Games relied on Autodesk solutions: 3d Max and Maya for character, asset and enviro creation, available in one environment. Successively each year, investments were made in new software and more licenses. Currently, CI Games has dozens of Autodesk software licenses, which can be found in the Autodesk Media & Entertainment collection: Maya, MotionBuilder, 3ds Max.
Temporary subscriptions allow the use of licenses for the duration of a given project, as well as the ability to quickly increase or decrease the number of positions depending on project requirements and staffing needs. Selected solutions allow the creation of high-quality assets.
High quality assets enhances the player experience and popularity of released games. And the number of copies sold is increasing month by month. 11 years after the release of the first instalment of the Sniper Ghost Warior title, the brand is not losing steam, and last year's release sold better than its predecessor.
In 2022, SGWC sales exceeded 13 million units worldwide, and the Lords of the Fallen game sold more than 3 million. The game also received the best reviews from critics in the series' history. SGWC 2 quickly became the best-rated game in the series, garnering praise from media and fans.
Digital sales of SGWC2 reached 170% of the previous installment's performance within 10 days of its release. The title enjoys a Steam user rating of 85%.
"We've reached a significant milestone in less than a year since its release and at the same time faster than its predecessor. This is the best proof of the hard work and commitment of the team at Underdog Studios..."
- Marek Tyminski,
president of CI Games
The cooperation between PCC Poland and CI Games began back in 2002, when the client used the name City Interactive. Even if revenues from released games were not at the expected level, CI Games' management invested in its employees and properly equipped workstations, keeping in mind that the better the quality of the game and assets, the better the player experience.
The developers at CI Games Group are currently working hard to define an exciting future for the series that will ensure that the next instalment will once again surpass its predecessor.
We are eager to support CI Games and its related studios in selecting the right game development and resource management solutions to create great things in the world of video games.
Project summary
Duration & delivery
Autodesk solutions
Services provided
Customer industry
Improving Asset Creation and Pipeline in Game Dev Studio - Render Cube S.A.
Render Cube is an independent Polish game development studio based in Lodz, Poland, providing outsourcing services and later developing games on its own (Monster League, Medieval Dynasty). The main problem after the early release of the second game turned out to be the high expectations of players regarding the quality of the final product. Render Cube wanted to deliver the final version of the game in the highest possible quality. This required filling the whole universe with the highest quality assets and animations. The entire game was built on Unreal Engine, so in order to take advantage of its capabilities, the models had to be prepared in a perfect way with a great topology. Also, the variety of models could have been problematic due to the short time until release.
CERTYFI-CAD: Enhancing and Accelerating the Design Process and Communication with the Customer - PD&M Collection
CERTYFI-CAD is a design office in Rzeszow, Poland, established in 2012. In its activity, it offers services in designing mechanical machines and devices for various industries. In all cases, the scope of design work is agreed with the client and the best variant is proposed in order to achieve the intended effect as soon as possible. The company employs qualified engineers with vast knowledge and experience gained during execution of various projects. Moreover, the team is distinguished by excellent knowledge of 3D design software. During many years of work on various projects, CERTYFI-CAD has developed its own style which is based on involving the client in the project so that the final product is one hundred percent tailored to his needs. One often occurring problem during such cooperation was the lack of an ability to quickly design assembly configurators with different variants of parts or presenting variants of individual parts.
Juice - improving communication in creating animations and special effects - implementation of ShotGrid (Shotgun) in Visual Effects & Sound Studio
Juice - a full-services Visual Effects & Sound Studio with strong branches in VFX, animation and design - has worked on long, short, TV and feature productions for HBO, Dolby, BMW, Mercedes, Coca-Cola, Nike, Netflix, Sony Entertainment, 20th Century Fox, and the BBC (e.g: Margrete –Queen of the North”- feature film; commercial of Playstation5, Xiaomi MI11I, Samsung; trailers: „Ares – Our greatest adventure”, Cyberpunk 2077 –Official E3 2019”, Netflix – The Liberator – TV series and many others). The company has many different departments: ART, COMPO, FX, LIGHTING, ADMINISTRATION and IT. Teams of writers, artists, audio post producers, and production supervisors dote over each delicate creation with skill and passion. With each project they want to give as much creativity as possible. But Juice had problems with project management and communication at what stage a given/specific project is at a given moment as well as with the flow of current information within the company.
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