This class will walk you through how to prepare and deploy your Inventor/Fusion 360 3D models into a bespoke application for the HTC Vive and the Microsoft HoloLens. Creating interactions on the Vive and the HoloLens is more like video-game development than engineering, and that can be a tough barrier to cross for those who don't have a computer science background. You will leave this class with a basic understanding of how to create and deploy what is essentially a really boring video game that lets you walk around your Inventor/Fusion 360 3D models as if they were really there. We'll also cover how to optimize your designs in 3ds Max software for maximum performance, and we'll cover some of the limitations of the hardware. If you've ever wanted to see a full-scale 3D rendering of your designs that you can walk around and mark up, then this is the class for you. Get directions from AVA
- Understand what the HTC Vive VR headset is and why it is game changing
- Learn how to deploy your Inventor models into a stand-alone application on the HTC Vive for 1:1 scale, design review and visualization
- Learn how to optimize your Inventor models so that they can be correctly imported into a virtual reality application
- Learn about basic programming and game design for creating bespoke applications for the HTC Vive
As an Innovation Specialist for Bridgestone Americas, Brent Jackson finds himself doing something different almost every day. He basically serves as an in house inventor. When an engineer has a problem or an idea, they bring it to him and he is tasked with developing a solution. This began with solving his own problem, how can we use XR to benefit manufacturing? Brent has developed an XR engineering platform for Bridgestone that enables virtual design reviews and training at a fraction of what it would cost if the projects were outsourced. He continues to expand the capabilities of this project and many others by developing the tools of tomorrow to solve the problems of the present.