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The Boiler Room Enables Key 4IR Immersive Technology

The Boiler Room Enables Key 4IR Immersive Technology

Customer challenge

Most industries are embracing the advantages of AR and VR to some extent. These include early adopters in heavy industry, manufacturing, marine, mining, railroads, transportation, waste management, infrastructure, oil, gas and chemical, as well as aviation. The challenge was for The Boiler Room (TBR) to solve their clients' needs by saving millions in claims by teaching them about household dangers and soft-skills training. COVID has compelled companies to rethink how they work and this has accelerated the moving from E-learning to immersive technologies. Simulating workplace situations is facilitating better reach, more meaningful engagement and lower costs in an effective and safe manner. We are seeing retention rates of 60-70%. This is a significant achievement, when compared to the 25% reached through non-immersive methods.

Project goals

The Boiler Room's customers' needs are for AR and VR to significantly reduce costs throughout the design and development phases of production. As recently as five years ago, integrating VR into workflows required custom programming. Today, with the availability of low-cost VR headsets, third-party hosting sites, and VR experiences created directly from BIM programs, such as Autodesk Revit, meaningful workflows can be efficiently created and populated for immersive technology projects: “The development costs of immersive technologies such as VR and AR are similar to conventional platforms such as E-learning. Immersive technologies are inherently re-usable and the employment of principles like ‘Invest once - use many’ and ‘Just for me - just in time’ means that in reality immersive technologies are not expensive."

Solution

“Autodesk solutions, such as Tandem, are being used for digital twinning to optimize processes and save hundreds of thousands of dollars in consequential ‘loss of production’ costs. In a recent project in the coal mining sector, using 3DS Max, The Boiler Room designed and implemented a fully functional 3D model of a continuous miner machine. This allows the client to conduct operator training on a multi-million-dollar piece of equipment in a controlled, safe environment, without having to take equipment out of production. Through exact simulation, learners are not exposed in the field for the first time and they make important connections before interacting with the actual workspace,” says Mark Hocker, CEO of The Boiler Room. “In addition, up to 30% savings in cycle times are realised using VR solutions in maintenance processes. One of our clients brought their scheduled maintenance down from 24 hours to 4 hours on one machine."

Business outcome

Simulating workplace situations is facilitating better reach, more meaningful engagement and lower costs in an effective and safe manner. We are seeing retention rates of 60-70%. This achievement, when compared to the 25% reached through non-immersive methods, is a clear indication of how TBR is using Autodesk offerings such as Revit, 3ds Max, Navisworks and InfraWorks to bring these solutions to life. “Simply put, it allows for smarter, faster, safer and more cost-effective business operations. A mine can have up to 55 types of equipment. Using Autodesk and other solutions, we developed a motion platform system for training on heavy and expensive equipment. The client can now use a single platform, i.e. one simulator, for their entire fleet. Using conventional methods it would cost >$250,000 per type of equipment, where the immersive technology route costs roughly $300,000 for the whole fleet. For an operation utilizing 40 types of equipment, this represents a significant savings.

Conclusion

"Autodesk solutions such as 3ds Max facilitate full immersive experiences in a non-intrusive manner. It provides opportunities and accessibility to ‘prohibitive’ environments and situations, at a fraction of the cost, and delivers outstanding results. OEMs and companies like Autodesk are continually developing and making tools available that empower us to make things more realistic. The ability to transfer knowledge better, faster and safer, with no material consequences, allows us to implement ‘learn, evaluate and repeat’ methods. ‘Round-tripping’ between 3ds Max, Maya and Unity, for example. By using many more senses, better replicating the real environment and actually ‘experiencing’ various situations, modern interactive workflows allow companies to get so much more meaningful content ‘across the line’. Adoption rates are much higher and this translates into significant, measurable improvements in efficiency and effectiveness,“ says Adi Stephan (Chief Innovation Officer).

Project summary

    Duration & delivery

  • 14
  • 2020-04-23

    Autodesk solutions

  • 3ds Max
  • Revit
  • InfraWorks
  • Navisworks Simulate

    Services provided

  • Design Visualization
  • Rendering & Animation
  • Simulation

    Customer industry

  • Media & Entertainment
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