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Procedural VR Environment Generation: From Games to AEC

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    Description

    Designing a virtual reality (VR) environment for the architecture, engineering, and construction (AEC) industry depends greatly on content building groups. It leads to designing time consumption for the areas that are not the focus of AEC. Correlating with some level generator aspect of the gaming industry, the expense of environment generation could be reduced with highly varied environment design options. Using the algorithms of procedural generation and VR rendering options, a combination of human-generated assets using Maya software or 3ds Max software and algorithms can render an autogenerated and assorted range of VR environments in Revit software or related AEC tools. We will discuss a study of how procedural generated levels in a Spelunky game can be related to the VR environment generation for AEC, as well as how construction and building design can benefit from existing methodologies in the gaming industry.

    Key Learnings

    • Learn about procedural generation methodology.
    • Identify the effort in VR environment creation.
    • Evaluate procedural generation in the construction industry.
    • Discover how further gamification can be incorporated in other industries.

    Tags

    Product
    3ds Max
    Maya
    Revit
    Industries
    Architecture
    MEP engineering
    Structural engineering
    IT/Software development
    Civil / Site development contractors
    Games
    Media and entertainment
    Topics
    Game Designer
    Automation, Integration, & Customization
    AR/VR
    Virtual Reality
    Computational Design
    Construction Modeling
    Simulation & Analysis
    Immersive Design
    Design
    Building Design
    Rendering
    Video games
    Animation & Visual Effects
    Visualization
    CAD Management & IT
    Software Development