Implementing new technologies in a business can prove to be difficult, specially if we don't have a clear idea of the benefits it can provide. This session will cover the why, where, and how to start empowering almost any AEC or product development with the latest real-time 3D visualization technologies. Today, game engines are faster and more powerful than ever, allowing architects, engineers and scientists to visualize, interact and review their projects like they were finished; featuring rich graphics, custom functionalities and real-world scale naturally perceived by using a VR headset. While all that may sound difficult, continuous advancements in 3D tools are making it possible for you to create real-time, VR-ready projects in less time - and in a cost-effective way.
- Learn how businesses can implement real-time rendering technologies in architecture, engineering, and product development projects
- Learn how game engines and VR can boost your project development, adding value to your business
- Learn about the required software for developing interactive experiences, and discover where to start learning them
- Learn key hardware and software concepts for choosing and preparing your corporate or home production environment for real-time rendering and VR applications
Igor is a tech enthusiast, developer and businessman with the dream of connecting people and daily technology with Art and 3D. For that he's gathered experience through projects and researches financed by governments and universities. Among them are the Universidade Federal da Bahia (UFBA), New York University, University of Northern Iowa and the Government of Brazil Science Without Borders program. He's worked academically and professionally in the areas of Internet of Things, Embedded Electronics, Artificial Intelligence, 3D Rendering and Programming. He has knowledge in almost all Autodesk and Adobe products in which always assisted him in bringing ideas to Life, from building Human-Machine Interfaces, Cutting Edge IoT Sensors to Photorealistic Real-Time Rendering. Now he’s changing the way AEC and homes are experienced through Artificial Realities.