Do you ever ask yourself these questions: I’m still working in 2D, how can I get myself to the third dimension? What are the best workflows for schedule and budget to model my site? Well, you’re not the only one. Speed and accuracy in our files is crucial, and it can be difficult to coordinate across disciplines if we aren’t working in 3D. This session will guide the audience through different workflows and the best ways to develop a site using BIM (Building Information Modeling). We will examine case studies where sites were modeled using Revit software and 3ds Max software. We will journey through best practices on modeling techniques that encompass the design process from documentation to visualization. By the end of this course, you will understand the process of implementing BIM software for site development.
- Discover the different workflows toward site development in 3D
- Understand the effective use between Landscape and Revit
- Learn how to justify the early cost associated with modeling the site through the different workflows
- Understand the strengths and limitations of BIM software with landscape/site development
Joe Bertucci is a designer, leader, and educator at Stantec – a globally recognized design firm. As BIM Manager and a Revit Architecture Certified Professional, Joe offers specialized BIM outreach to the organization and a diverse skill-set collaborating with project teams for themed entertainment, hospitality, and commercial clients in the USA, Caribbean, and China. A Chicago native, Joe earned his Bachelor’s degree in Architecture at the Illinois Institute of Technology and a specialization in Digital Design with knowledge of 3-D printing, Digital Fabrication, and Virtual Reality. Joe established a 26 session training program that was designed to migrate the landscape architecture staff into Revit which was then offered to all production staff to develop their BIM/Revit knowledge. His portfolio includes work for Walt Disney Imagineering, SeaWorld Parks & Entertainment, Merlin Entertainment, NBC Universal, Core Development, True Blue Development, and Legend Cultural Development.
Rob is a 3D artist and animator with 20 years of professional experience with many wide-ranging architecture projects in the corporate, hospitality, themed entertainment, and simulation industries. A UMass Dartmouth graduate and 3ds Max Certified Professional, Rob uses the latest technologies to help international design firm, Stantec develop customized workflows that facilitate the design process while providing high-quality renderings, animations, and real-time, interactive visualizations.