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Advanced Material (Appearances) Creation for Rendering

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    Description

    This class will touch on various topics regarding materials and finishes that are defined for high-quality visualizations and renderings. You will learn tips and techniques to define materials in Autodesk, Inc., software systems by using accurate acquisition techniques while dealing with color calibration issues. Also, we will demonstrate the use of procedural textures to introduce subtle but important variations that bring images to life. Learn how to make wood look like wood, paint look like paint, and so on.

    Key Learnings

    • Learn about acquisition techniques for colors and finishes
    • Learn about how physically based raytracers handle material definitions
    • Learn how you could introduce subtle variations for increased realism in your renderings
    • Discover capabilities and limitations of physically based rendering

    Tags

    Product
    3ds Max
    Industries
    Architecture
    MEP engineering
    Structural engineering
    Product design and manufacturing
    Topics
    Digital Artist
    Rendering
    Visualization
    Animation & Visual Effects
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