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Nonphotoreal Architectural Rendering Using OSL Shaders in 3ds Max

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    Both mechanical and architectural design relies on visualization technologies to showcase designers’ ideas. Sometime the down-and-dirty approach is all you really need. This class will look at how to incorporate the OSL shaders in 3ds Max 2019 software to render nonphotorealistic images and animations. Learn where to find and how to use OSL shaders that can be loaded and used in a visualization. Use multiple shaders to create a unique look for your models. You’ll also learn how to frame a shot using composition techniques, including the rule of thirds, diagonals, and the golden ratio. Discover how to utilize Physical Camera controls to adjust the scene exposure and depth of field. Get ahead of the competition by learning to create visually compelling, nonphotorealistic renderings using OSL shaders and compositional rules in a streamlined workflow.

    Key Learnings

    • Learn how to use and apply OSL shaders in 3ds Max 2019
    • Discover how to use OSL shaders to create nonphotorealistic materials
    • Learn how to configure a Physical Camera for proper exposure and composition
    • Learn how to modify output options for saving rendered animation files