xi-7ksXfRA-ARxLH4xMDoxOjBrO-I4W8
Instructional Demo    AV10200
Creating Original HDR Imagery for Use in Image-Based Lighting
xi-7ksXfRA-ARxLH4xMDoxOjBrO-I4W8
Share
Comment
Bookmark
You must be signed in for this action Sign in
Close
Collapse Expand

Description

Back by popular demand—again!! One of Autodesk University’s highest-rated classes, this is intended for emerging 3ds Max software and Maya software users. This session will explore the world of image-based lighting for rendering images using high dynamic range (HDR) maps and NVIDIA mental ray / NVIDIA iray software. We'll begin with the process of capturing the existing real-world environment lighting. From there we'll see the steps involved in creating HDR panoramic image maps that are used within 3ds Max software and Maya software for photorealistic scene lighting. Finally, we'll employ camera techniques that will create very real images that combine computer graphics and real photographs for completely believable and seamless final imagery. What’s new this year? This year we will focus on graphics processing unit (GPU)-based rendering, specifically NVIDIA iray and others.

Key Learnings

  • Discover the overview of the HDR process (including gear)
  • Learn how to identify the essentials of HDR photography in the field
  • Learn the process and pitfalls of the assembly of HDR photographs and tone mapping
  • Learn how to apply the finished results of captured imagery into a CG environment

Speakers

close
Transcript

Share Class

close-24

Comments

Login to join the discussion.
0 comments in this class
Be the first to share your thoughts.
close-24