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Creating Original HDR Imagery for Use in Image-Based Lighting
Instructional Demo    AV10200
Chris Murray
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Description

Back by popular demand—again!! One of Autodesk University’s highest-rated classes, this is intended for emerging 3ds Max software and Maya software users. This session will explore the world of image-based lighting for rendering images using high dynamic range (HDR) maps and NVIDIA mental ray / NVIDIA iray software. We'll begin with the process of capturing the existing real-world environment lighting. From there we'll see the steps involved in creating HDR panoramic image maps that are used within 3ds Max software and Maya software for photorealistic scene lighting. Finally, we'll employ camera techniques that will create very real images that combine computer graphics and real photographs for completely believable and seamless final imagery. What’s new this year? This year we will focus on graphics processing unit (GPU)-based rendering, specifically NVIDIA iray and others.

Key Learnings

  • Discover the overview of the HDR process (including gear)
  • Learn how to identify the essentials of HDR photography in the field
  • Learn the process and pitfalls of the assembly of HDR photographs and tone mapping
  • Learn how to apply the finished results of captured imagery into a CG environment

Speakers

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Chris Murray is a production veteran, experienced instructor, published author, and kid who never grew up. He has created digital 3D content for clients such as The Cable News Network (CNN.com); Walt Disney Attractions; Johnson & Johnson; Canon U.S.A., Inc.; American Broadcasting Company (ABC); Nickelodeon; and The Sega Corporation. Chris has maintained a career-long relationship with learning. He was guest instructor in the School of Film and Digital Media at the University of Central Florida and was a department chair in Digital Production at Full Sail University. Now he’s living one of his dreams at Autodesk, Inc., as a technical specialist playing with his favorite toys, the 3ds Max software suite of tools (including Mudbox software, Maya software, and MotionBuilder software). Chris is an experienced presenter at conferences, trade shows, universities, and corporations, and he authored the book, Mastering 3D Studio Max. He holds an MFA in computer animation. Follow Chris on Twitter @chrismmurray.
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