Autodesk University
Using the Stingray Game Engine for Pursuits and Conceptual Estimates
Industry talk    CS21830
Dave Tyner
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, Kelsey Stein
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Description

In this class, students will learn how to use Revit software, the Live add-in, and Stingray game engine to create high-quality, interactive visualizations from 3D models. First, you will learn how to use the Live add-in to convert 3D Revit models to the game engine, Stingray. Once in Stingray engine, you will learn how to create immersive environments for your clients. In these environments, owners can explore, interact, and even edit their own projects. They can choose from various design options and view the costs associated with them. Students will learn a workflow that is simple, repeatable, and teachable, even for those unfamiliar with video games or programming. The benefits of using gaming in construction include increasing owner involvement, reducing the time and effort it takes to produce an attractive proposal, and facilitating bidding on smaller projects with a quality offering only affordable by larger projects today. Visualizations through Stingray game engine ultimately lead to winning more work. This session features Autodesk Stingray and Revit. AIA Approved

Key Learnings

  • Understand the workflow to create an interactive gaming environment from a 3D Revit model
  • Learn what the Stingray 3D game engine is, and how it can be used for proposals in the construction industry
  • Learn how to use the add-in Live for conversion of 3D models to Stingray
  • Learn about the benefits of using gaming in the construction industry

Speakers

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Hello, I'm the Thought Leadership Program Manager for Autodesk Constuction's Customer Success group. My team focuses on enabling ROI with AR/VR technology for AEC customers through the Contextualization of BIM data. AMA!
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Kelsey Stein specializes in BIM, VDC, and AR/VR services at Skanska. She has ten years of industry experience in the USA, Australia, and New Zealand. Prior to joining Skanska, she worked as an architectural designer for Populous where she worked on large-scale sports architecture facilities. She graduated Magna Cum Laude from Drury University with a Bachelor of Architecture and has a Master of International Construction Management from the University of Florida.
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