Autodesk University
Thinking Like a Game Developer: What I Had to Forget and Relearn to Use a Game Engine
Industry Talk    AS127162
Chris Murray
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Description

Do you want to add game engines like Unreal Engine or Stingray to your toolkit, but you're not sure what you're getting yourself into? Then this class is for you. In this session, you'll hear from a 20-plus-year 3D expert about his transition from the rendered world to the real-time world. You'll hear about how to make sure your data is relevant to the context of a real-time environment, how to create proper geometry, and what transfers and what doesn't. This class will reveal the realities of the on-ramp to using real-time engines. And you'll gain direction as to where you should and shouldn't be spending your time to make your projects successful and visually appealing.

Key Learnings

  • Understand the usage context of the assets you create for real time
  • Discover effective geometry-optimization techniques that will speed up performance
  • Learn some real-time specific nomenclature that will help you understand what the game engine is actually doing and how you can use that to your advantage
  • Learn how to use your hardware—make sure you understand what you’re asking of your system

Speakers

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Chris Murray is a production veteran, experienced instructor, published author, and kid who never grew up. He has created digital 3D content for clients such as The Cable News Network (CNN.com); Walt Disney Attractions; Johnson & Johnson; Canon U.S.A., Inc.; American Broadcasting Company (ABC); Nickelodeon; and The Sega Corporation. Chris has maintained a career-long relationship with learning. He was guest instructor in the School of Film and Digital Media at the University of Central Florida and was a department chair in Digital Production at Full Sail University. Now he’s living one of his dreams at Autodesk, Inc., as a technical specialist playing with his favorite toys, the 3ds Max software suite of tools (including Mudbox software, Maya software, and MotionBuilder software). Chris is an experienced presenter at conferences, trade shows, universities, and corporations, and he authored the book, Mastering 3D Studio Max. He holds an MFA in computer animation. Follow Chris on Twitter @chrismmurray.
[up-OZm6XP7nfLp9XotScyYS7w%3D%3D-firstName] [up-OZm6XP7nfLp9XotScyYS7w%3D%3D-lastName]
[up-OZm6XP7nfLp9XotScyYS7w%3D%3D-badges]
[up-OZm6XP7nfLp9XotScyYS7w%3D%3D-firstName] [up-OZm6XP7nfLp9XotScyYS7w%3D%3D-lastName]
[up-OZm6XP7nfLp9XotScyYS7w%3D%3D-jobTitle]
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