AU Class
AU Class
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Thinking Like a Game Developer: What I Had to Forget and Relearn to Use a Game Engine

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    Description

    Do you want to add game engines like Unreal Engine or Stingray to your toolkit, but you're not sure what you're getting yourself into? Then this class is for you. In this session, you'll hear from a 20-plus-year 3D expert about his transition from the rendered world to the real-time world. You'll hear about how to make sure your data is relevant to the context of a real-time environment, how to create proper geometry, and what transfers and what doesn't. This class will reveal the realities of the on-ramp to using real-time engines. And you'll gain direction as to where you should and shouldn't be spending your time to make your projects successful and visually appealing.

    Key Learnings

    • Understand the usage context of the assets you create for real time
    • Discover effective geometry-optimization techniques that will speed up performance
    • Learn some real-time specific nomenclature that will help you understand what the game engine is actually doing and how you can use that to your advantage
    • Learn how to use your hardware—make sure you understand what you’re asking of your system

    Tags

    Product
    3ds Max
    Revit
    AutoCAD
    Industries
    Architecture
    MEP engineering
    Structural engineering
    Games
    Media and entertainment
    Topics
    Digital Artist
    BIM/VDC Manager
    Art Director
    Architect
    Animation
    AR/VR
    Virtual Reality
    Visualization
    Augmented Reality
    Animation & Visual Effects