You’re a great designer. You’re Revit-software savvy. You’ve even dabbled a bit in generating some visuals for that next design review—and they’re actually pretty good. But you’re not satisfied with just pretty good—never have been, never will be. You know that in order to bring your visualizations to the next level, impress your clients, and win more jobs, you need a way to add more detail, incorporate better entourage with more-accurate materials and lighting, smooth camera paths, and maybe add a little movement to those ceiling fans. Not to mention, with all of the rendering options out there, which should you choose? Raytracing? Virtual reality? Real time? No matter your needs, 3ds Max software has you covered. Discover new techniques and some simple tools that, when added to your workflow, give you the power to make “pretty good” become “great!” This session features 3ds Max, Autodesk Stingray, and Revit Architecture. AIA Approved
- Learn the strategies of properly preparing, linking, and organizing your Revit models within 3ds Max
- Learn how to add details to your models with tools currently unavailable in Revit
- Learn various techniques for creating and applying accurate textures/shaders
- Explore best practices for preparing your model for render time while examining various rendering software and technologies
Alonso is a licensed architect, LEED Accredited Professional, and a Certified Revit Professional. He has worked with Hospitality, Mixed-Use, Themed Entertainment, and Department of Defense clients including Disney, SeaWorld, Universal Studios, Hilton Hotels, Florida Hospital and US Army Corps of Engineers. After graduating from Virginia Tech in 2009, Alonso joined Real Designs BIM Consulting in Northern Virginia. That opportunity led Alonso to VOA Associates who had a great reputation in the military sector . Today, he works primarily on hospitality and themed entertainment projects both large and small for domestic and international clients. VOA has recently joined the Stantec family and now works with the extended BIM team.
Rob is a 3D artist and animator with 20 years of professional experience with many wide-ranging architecture projects in the corporate, hospitality, themed entertainment, and simulation industries. A UMass Dartmouth graduate and 3ds Max Certified Professional, Rob uses the latest technologies to help international design firm, Stantec develop customized workflows that facilitate the design process while providing high-quality renderings, animations, and real-time, interactive visualizations.