Learn how CannonDesign uses a multi-user virtual reality (VR) environment to create shared experiences for collaboration in architectural building models. During this presentation, we’ll cover the build of the environment, basic configuration, and how it was put into production. We'll also give an overview of some of the software used, and look at use cases for both local and remote collaboration.
- Discover best practices from Revit to 3ds Max for VR development
- Understand best practices for multi-user VR development using NVIDIA software
- Discover current limitations for collaborative VR sessions
- Learn how to incorporate multi-user VR into your design process