Autodesk University
Approaching Photorealism in Virtual Reality
Industry Talk    AS219682
George Maestri
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Description

The hardest part of creating virtual reality (VR) is making it look real. This course will discuss methods used to add as much realism as possible to VR environments created in Autodesk software, such as 3ds Max software and Maya software, and viewed through game engines such as Unity and Unreal Engine. Truly photorealistic VR may still be a ways off, but there are a number of techniques pulled from visual effects and gaming that can add crucial realism to your environments. This course will discuss how we see and interpret reality, and then go into pipelines and techniques for creating content. The course will cover topics such as the following: adding life and realism through textures; creating rich lighting models; understanding how stereoscopy affects perception; examining software versus game engine rendering; maintaining interactivity; and adding realism with animation and special effects.

Key Learnings

  • Discover what makes scenes look real
  • Learn how to create more-realistic lighting and textures
  • Learn how to decide how to render the scene
  • Understand how animation can add to reality

Speakers

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George Maestri is an animation industry professional with extensive experience as a writer, director, and producer, working on a number of hit television shows, including South Park and Rocko’s Modern Life. As an entrepreneur he built a successful studio that produced several hundred cartoons for broadcast, education, and film. George has written over a dozen books on animation. As an educator he has taught at several top animation schools, including California Institute of the Arts. He currently authors and develops animation and 3D content for Lynda.com, a leading online educational company.
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