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We are excited to announce that the Solid Angle team, the makers of Arnold rendering software, has joined Autodesk!
The Solid Angle team’s passion for numerical methods and obsession for performance is impressive. It has made Arnold the go-to solution for efficient, unbiased global illumination production rendering.
Our goal is to help them take it to the next level.
Rendering is critical to computer graphics (CG) production pipelines and as more CG content (and more complex CG content) keeps being created we need more efficient and scalable rendering solutions.
Our goal is to help customers solve this problem with improved rendering workflows and capabilities in our products as well as with new, cloud-ready solutions that can help both smaller and larger studios scale production without having to make massive infrastructure investments.
Arnold offers the dual advantage of being a high quality, efficient renderer as well as being cloud-ready.
We are committed to expanding Arnold’s support for third party applications such as Houdini, Katana and Cinema 4D. Autodesk will also continue to support other renderers with products like 3ds Max and Maya.
We are delighted to welcome the both Solid Angle team and Arnold users to Autodesk!
Vice-President, Autodesk Media & Entertainment