Mechanical and architectural design relies on visualization technologies to showcase designers’ ideas. Increasingly, that relies on generating highly realistic materials. This class will examine how to incorporate the use of OSL shaders along with the physical material in 3ds Max 2020 software to render photorealistic images and animations. Learn where to find and download OSL shaders that can be used in a visualization, and how to customize your own OSL shaders. Use multiple shaders to create a unique material for your models. Get ahead of the competition by learning to create visually compelling, photorealistic renderings using OSL shaders and compositional rules in a streamlined workflow.
- Learn how to identify 3ds Max OSL assets and third-party resources
- Learn how to apply OSL Shaders to objects in 3ds Max 2020
- Learn how to customize OSL shaders to create photorealistic materials
- Learn how to configure the Arnold renderer to produce high-quality renderings