3ds Max 2018 software introduces the Arnold 5.0 rendering engine as one of the default rendering engines, replacing the mental ray engine that many Revit users are accustomed to using. This has ramifications for workflow, materials, and lighting when linking or importing Revit models into 3ds Max software. You might be tempted to stick to the ART renderer to avoid the change, however the Arnold renderer can provide stunning still images, as well as 360°, virtual-reality, stereo panorama images when configured properly. This class will provide you with the tips and tricks you'll need to successfully pair your Revit model with the new features of 3ds Max. Come get acquainted with Arnold!
- Understand when to use the ART Renderer and when it would be better to use Arnold
- Learn how to convert Revit models and scenes for compatibility with the Arnold Renderer
- Learn how to work with Arnold lights, HDR images, and physical materials
- Learn how to create 360°, virtual reality, stereo panorama images
With a background as a registered architect, Matt Dillon has over 30 years of experience in Autodesk Architectural applications, and is an Autodesk Certified Instructor at an Autodesk Authorized Training Center. In addition to assisting customers implement Building Information Modeling (BIM) and Revit Platform products, Dillon has also consulted with Autodesk, Inc., development staff in product design and usability for AutoCAD Architecture software. A published author, Dillon was one of the recipients of Autodesk's Distinguished Speaker Award in 2010, and he has been a highly rated instructor at Autodesk University since he first began presenting in 2000.