This class will focus on basic workflows in Stingray game engine to get your project into Stingray game engine for visualization. We will focus on what you need to do to prep your data and convert your design data to a Stingray project. You will discover the pitfalls to avoid, and you’ll get to an interactive model quickly. And we will cover basic interaction. The class will assume you have familiarity with 3ds Max software and either InfraWorks 360 software or AutoCAD Civil 3D software. Both are preferred. This session features Autodesk Stingray, 3ds Max, and InfraWorks 360. AIA Approved
- Understand what Stingray is and how it can be used to convey design intent
- Learn about prepping civil designs for import
- Learn how to create animations from civil alignments and import animated vehicles to Stingray
- Learn how to create a basic interactive viewer
Mr. Lawrence spent the last 20 years with firms that have become AECOM. There he led a Design Visualization Team from the AECOM Phoenix office. He is highly proficient working with Civil/Map 3D, InfraWorks, 3D Studio Max, and stingray He has worked with multidiscipline teams to create workflows to incorporate data from other applications including with ESRI; Bentley, and Adobe applications. He has integrated InfraWorks 360 software into civil, federal, state, and local projects throughout Alaska, Mexico, Canada, and the Western United States. Mr Lawrence is now an AEC/ENI Premium Services Specialist at Autodesk. He has presented classes at the at Autodesk university 2016, 2015, and 2014, Edison electric instate (EEI) transmission line sighting summit, and the Arizona council on geography (AGIC) conference.