In the flurry of excitement of using virtual reality (VR) in the architecture, engineering, and construction industry, people have forgotten why they wanted to use VR in the first place. To ensure that you're staying on target and not using VR for the sake of VR, this class will provide VR guidance to the eager professionals who are already using Revit software in their practices. We will cover current popular VR use cases, such as design review and rapid design prototyping, which will define why VR is relevant. We will discuss current VR hardware/software that will define what you'll need for VR. Finally, we will demonstrate an easy VR workflow using Revit and Revit Live, which will define how you can easily take your Revit projects to VR today.
- Understand virtual reality (VR)
- Learn about outlining VR use cases relevant to your practice
- Gain a foundational understanding of the hardware needed for VR
- Understand how to quickly take your Revit projects to VR using Revit Live
Ben Love was a pipeline technical director and 3d Generalist in the VFX industry having started with Jim Henson digital animation, and then moved on to work with Giant Studios, The Third Floor and Technoprops now the virtual production department for 20th Century Fox. He worked on such projects as Avatar, Real Steel, and Halo. He has also worked directly with James Cameron on a number of visualization projects related to his Deepsea Challenger expeditions. With over 16 years of experience and study in VFX he is well versed technically and artistically in 3ds Max, Maya, MotionBuilder, Mudbox, Stingray, Shotgun, and various other industry related software. Since 2013 he has been at Autodesk working as a product specialist supporting Microsoft, Activision, and Ubisoft.
Marcus Kim is a Business Consultant for Autodesk Consulting with over 15 years of industry experience and has spoken at AU in 2011 and 2010. Prior to Autodesk, he has served as the BIM Manager at the Chicago office of Skidmore Owings and Merrill on many early BIM projects and has held lead roles at other AEC firms for competitions, design visualization, design architecture, and technical architecture. At Autodesk, Mr. Kim provides enterprise-level BIM consulting, BIM and design visualization training, and has mentored his customers throughout every critical phase of a project. Outside of Autodesk, Mr. Kim volunteers his time to chair the Chicago Chapter of the Computer Graphics Society, a non-profit organization, whose mission is to mentor professionals and students in the latest design and visualization techniques. Mr. Kim has a BA in Architecture from the University of Illinois Chicago, and an AAS in Digital Media from the American Academy of Art in Chicago.