The class will go through the different steps of developments of a virtual-reality (VR) experience applied to the field of architecture and real estate. The class will discuss planning, scripting, storyboarding, prototyping, shooting for VR content, shooting aerial content for VR, producing 3D computer-generated content, and tracking live-action spherical content for VR. We’ll also discuss visual effects, compositing, and post-production for VR content. We’ll cover the planning and implementation of the experience—the distribution of the experience. This session features 3ds Max and Autodesk Stingray. AIA Approved
- Learn about preproduction: planning a VR experience
- Learn about production of VR content—3D and live action
- Learn about post-production in VR
- Learn how to implement and distribute a VR experience
Gaspard Giroud is a creative director and co-founder of Piranha, a creative studio based in New York City. After studying architecture at École Nationale Supérieure d’Architecture de Paris-La Villette and getting a Master of Science degree from Columbia Graduate School of Architecture, Planning and Preservation through a Fullbright scholarship, Giroud worked as a 3D artist, then visual effects supervisor for postproduction or advertising. In 2009, Giroud co-founded Piranha, a company that started as a motion graphic studio and is now an advertising agency known particularly in the world of architecture branding and visualization. Giroud is also the co-founder of November Yankee, the aerial filming division of Piranha.