Learn about how Helius PFA, Advanced Material Exchange, and Moldflow can be used for accurate simulation of advanced materials (plastics and composites)
This workshop provides and understanding of material maps and shortcuts for creating photorealistic renderings.
Accuracy of injection molding simulation is influenced by many factors such as modeling of part geometry, mesh type and density, mathematical solution, and...
Take a deep dive into what Physically Based Rendering is and how to use the new Revit 2019 materials to achieve a photorealistic render.
Total Appearance Capture - visualizing physically measured materials in rendering applications
Learn how to procedurally generate PBR Materials in Substance Designer for Visualization
Learn ShaderFX and PBR material workflows for the Stingray Game engine. Learn techniques that apply to other game engine workflows.
A material is simply an image stretched over an object to make it appear as if the object is made out of various materials such as wood, marble, brick...
Many long-time users of 3ds Max still work in the Compact Material Editor, and have not fully explored Slate.There are also a number of new users trying to...
This class will present the new Materials API, coding workflows and usage of multiple schemas for the visualization properties of Materials in Revit.