Take a deep dive into what Physically Based Rendering is and how to use the new Revit 2019 materials to achieve a photorealistic render.
Learn about how Helius PFA, Advanced Material Exchange, and Moldflow can be used for accurate simulation of advanced materials (plastics and composites)
This workshop provides and understanding of material maps and shortcuts for creating photorealistic renderings.
Learn how to Simulate using Inventor Nastran 2020 Nonlinear Material Model's in Nonlinear Applications simulating with Hyperelastic and Isotropic materials
Learn how to procedurally generate PBR Materials in Substance Designer for Visualization
Total Appearance Capture - visualizing physically measured materials in rendering applications
Develop realistic materials with Arnold and OSL maps
This class will present the new Materials API, coding workflows and usage of multiple schemas for the visualization properties of Materials in Revit.
Learn ShaderFX and PBR material workflows for the Stingray Game engine. Learn techniques that apply to other game engine workflows.