No matter how good the modeled geometry in 3ds Max® software is, without the application of good materials, the final rendered images and animations look subpar. Throughout the development of 3ds Max and prior to the 2011 release, the only way to manage materials was through the Compact Material Editor. This relatively small interface could be very cumbersome when trying to understand how a material needs to be developed. The introduction of the Slate Material Editor made a larger dialog for materials and associated maps available, implementing a very intuitive node-based graphic display process that can create hierarchical wired material trees. Using 3ds Max and 3ds Max® Design software, you can learn the principles of node-based material creation, its flexibility, and ease of use.
- Know the differences between the Compact Material Editors and Slate Material Editor
- Successfully navigate the Slate Material Editor in 3ds Max
- Explain wiring of node-based material trees
- Easily organize materials in the Slate Material Editor
Marcus Kim is a Business Consultant for Autodesk Consulting with over 15 years of industry experience and has spoken at AU in 2011 and 2010. Prior to Autodesk, he has served as the BIM Manager at the Chicago office of Skidmore Owings and Merrill on many early BIM projects and has held lead roles at other AEC firms for competitions, design visualization, design architecture, and technical architecture. At Autodesk, Mr. Kim provides enterprise-level BIM consulting, BIM and design visualization training, and has mentored his customers throughout every critical phase of a project. Outside of Autodesk, Mr. Kim volunteers his time to chair the Chicago Chapter of the Computer Graphics Society, a non-profit organization, whose mission is to mentor professionals and students in the latest design and visualization techniques. Mr. Kim has a BA in Architecture from the University of Illinois Chicago, and an AAS in Digital Media from the American Academy of Art in Chicago.