This class will introduce users to the Slate Material Editor in 3ds Max software. Some longtime users are still using the CME (Compact Material Editor), and many new users may find it confusing or overwhelming. This class will break down the parts and functionality of the node-based editor window, and offer many timesaving tips and tricks for creating stunning materials for 3D.
- Learn how to identify and understand the different parts of the editor's interface
- Understand how node-based editing works for materials, and how it can benefit production
- Learn how to create, import, and modify materials in 3ds Max software’s Slate Material Editor
- Understand the differences between the Compact and Slate Material Editors, and know when each should be used