This intermediate class will discuss the new physical based materials [we call �Prism',] found in the cloud-rendering service and Fusion 360. We will discuss this new initiative and then take a peek into some future looking initiatives. The class will also discuss the basic material types available, how they are used and why they help achieve photorealistic design visualizations. The attendees will understand the requirements of texture creation/preparation and what makes a �good material'. They will also learn how to fully take advantage of the material models and rendering tools in the Fusion 360 app and in the Autodesk 360 cloud-computing platform.
- Learn how to plan for size/quality based on the desired outcome tools (scanners, Photoshop, Gimp, cameras)
- Learn about material models, including prism and library materials (opaque, transparent, metal, layered), and discuss simple versus advanced material editing
- Learn how to texture production (in Photoshop) and test your materials on simple geometry in the Fusion 360 app
- Learn about Material 360
Software Engineer for visualization at Autodesk. More to come twitter: @micbeale slack: #bealem blog: https://forge.autodesk.com/author/michael-beale
Jason Vestri graduated from The Academy of Art University with a bachelor's degree in graphic design and a master's degree in new media. For the past decade he has worked as a visualization specialist and a brand architect for various companies, including Apple Inc.; Adidas AG; Box Inc.; Miramar Digital Ventures, L.P.; LucasFilm Limited, LLC; Hewlett-Packard Company; Intel Corporation; Sony Corporation-PlayStation; Marvell Technology Group, Limited-Semiconductors; VideoRay; Namco Bandai Games Inc.; NetApp, Inc.; Speck Products; PowerSkin; NVIDIA Corporation; and Hitachi, Ltd. He is currently the user-experience product design lead for the Design Visualization Team at Autodesk, Inc.