This intermediate class will discuss the new physical based materials [we call �Prism',] found in the cloud-rendering service and Fusion 360. We will discuss this new initiative and then take a peek into some future looking initiatives. The class will also discuss the basic material types available, how they are used and why they help achieve photorealistic design visualizations. The attendees will understand the requirements of texture creation/preparation and what makes a �good material'. They will also learn how to fully take advantage of the material models and rendering tools in the Fusion 360 app and in the Autodesk 360 cloud-computing platform.
- Learn how to plan for size/quality based on the desired outcome tools (scanners, Photoshop, Gimp, cameras)
- Learn about material models, including prism and library materials (opaque, transparent, metal, layered), and discuss simple versus advanced material editing
- Learn how to texture production (in Photoshop) and test your materials on simple geometry in the Fusion 360 app
- Learn about Material 360