Attendees of this workshop will learn how to manipulate and create custom materials for their next photorealistic rendering. The presenter will highlight how material maps (such as bump, self-illumination, and cutouts) can give mental ray renderings added definition and appeal. Attendees will learn how to import images to create custom materials, and learn best practices for material image preparation—as well as how to scale and tile material maps. Attendees will gain insight into the various techniques used to apply materials, including surface painting and family properties. This session features Revit Architecture. AIA Approved
- Understand the fundamentals of material mapping
- Learn how to manipulate materials from the Autodesk materials library
- Learn how to create custom materials
- Learn how to apply materials to system, in-place, and loadable families
Amy Huber (IDEC, LEED AP, CDT, NCIDQ) is an assistant professor at Florida State University. As technology lead for the Department of Interior Architecture and Design, Huber draws on a decade of Revit software experience in teaching advanced computer-aided design, advanced visual communications, and design studios. Her students’ work includes virtual and augmented reality, animations, videos, lighting studies, and rendering. As a senior designer with Gensler, she played an instrumental role in projects that have been recognized on state and national venues, including a 2014 American Institute of Architects National Merit Award. An inaugural board member of the Denver Revit Uses Group, Huber helped lead Gensler–Denver’s transition to Building Information Modeling (BIM). Huber has been published in the Journal of Interior Design and the International Journal of Architectural Research, and she has presented on the topic of design technology and communications at conferences that include Interior Design Educators Council, NeoCON, and the European Academy of Design.