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Stunning Materials and Finishes: From Good to Great

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    Description

    This class touches on various topics around materials and finishes that are defined for high-quality visualizations and renderings. You learn tips and techniques to define materials in 3ds Max® software by using accurate acquisition techniques while dealing with color calibration issues. Also, we demonstrate the use of procedural textures to introduce subtle, but important variations that bring images to life. Learn how to make wood look like wood, paint look like paint, and so on. No more cartoon looks!

    Key Learnings

    • Setup a color management workflow with Adobe® Photoshop®
    • Measure and define the diffuse color of materials with a good degree of precision
    • Measure and define the reflectivity of materials with a good degree of precision
    • Introduce subtle variations on material definitions to get ultra-high-fidelity results

    Tags

    Product
    3ds Max
    Industries
    Architecture
    Product design and manufacturing
    Topics
    Teacher
    Visualization
    Rendering
    Animation & Visual Effects
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