Ut_HKthATH4eww8X4xMDoxOjBrO-I4W8
Lecture    AV4266
Stunning Materials and Finishes: From Good to Great
Ut_HKthATH4eww8X4xMDoxOjBrO-I4W8
Share
Comment
Bookmark
You must be signed in for this action Sign in
Close
Collapse Expand

Description

This class will touch on various topics around materials and finishes that are defined for high-quality visualizations and renderings. You will learn tips and techniques to define materials in Autodesk® 3ds Max® softwareby using accurate acquisition techniques while dealing with color calibration issues. Also, we will demonstrate the use of procedural textures to introduce subtle, but important variations that bring images to life. Learn how to make wood look like wood, paint look like paint, and so on. No more cartoon looks!

Key Learnings

  • Make seamless, procedurally generated tiled images
  • Acquire color from real materials accurately
  • Import linear colors
  • Define high-quality materials commonly used in architecture

Speakers

close
Transcript

Share Class

close-24

Comments

close-24