Customers in the AEC and Film & Television industries are transforming traditional workflows to accelerate the production of linear and non-linear, interactive content. From using virtual production technology on The Mandalorian, to building a digital twin for Wellington City for public engagement, we’ll explore how real-time technology opens the door to a new world of creative opportunities. This session will dive into how Datasmith is connecting the dots with Autodesk solutions like Forge, Revit, 3ds Max, Navisworks, and Maya. You’ll find out how Twinmotion and Unreal Engine are used to collaborate and engage with stakeholders and peers using Pixel Streaming and other methods. It isn’t all about AEC, as the session will also cover how real-time technology is changing the way films and TV shows are made. And while there won’t be enough time to get into all of the technical details, we’ll point you to free resources to learn how to achieve the same results.
Open source projects play a critical role in the creation of Film and TV content. In this session, we’ll dive into the work behind OpenColorIO v2, MaterialX, and other key open source initiatives, including collaboration with tech partners and creative studios like Netflix, Lucasfilm, and Animal Logic.
Weta Digital has a proud history of bringing groundbreaking films to the big screen. We’re known for performance-driven animated characters such as Gollum, Kong, Neytiri, and Caesar as well as well-known fantasy worlds like Middle-earth in Lord of the Rings and Avatar’s Pandora. Along the way, our work has earned six visual effects Academy Awards®, twelve Academy Sci-Tech Awards, and six visual effects BAFTA Awards, in addition to the 34 Visual Effects Society Awards awarded to us by our peers. In this talk, we’ll explore the innovation behind the magic and share an inside look at the proprietary pipeline we’ve built on top of Autodesk Maya that enables our artists to create their best work.
Due to the COVID-19 pandemic, being able to work remotely has become essential for VFX artists. In this class, learn how Flame on the cloud will break hardware barriers, giving artists across the globe the opportunity to collaborate like never before.
Over the past year, we’ve seen the pandemic change the way studios work and affect how artists collaborate with one another. With remote work becoming the “new normal”, it’s become apparent that sharing a common physical space isn’t always necessary. We decided to put ourselves in the shoes of our customers by setting up a small remote studio to create a 3D sequence called Mkali's Mission, from concept through final render. We set out to create our animated short using each of the tools in the Media & Entertainment Collection – including Maya, 3ds Max, Arnold, and Mudbox – to showcase the breadth and power of the toolset. We also set up a ShoGrid site to track our progress and manage reviews. To bring this project to life, we hired freelance artists from across the globe for modeling, rigging, animation, FX, look development, and rendering. During this session, I’ll take you through each step of our journey, sharing all of the challenges, successes, and learnings along the way.