Customers in the AEC and Film & Television industries are transforming traditional workflows to accelerate the production of linear and non-linear, interactive content. From using virtual production technology on The Mandalorian, to building a digital twin for Wellington City for public engagement, we’ll explore how real-time technology opens the door to a new world of creative opportunities. This session will dive into how Datasmith is connecting the dots with Autodesk solutions like Forge, Revit, 3ds Max, Navisworks, and Maya. You’ll find out how Twinmotion and Unreal Engine are used to collaborate and engage with stakeholders and peers using Pixel Streaming and other methods. It isn’t all about AEC, as the session will also cover how real-time technology is changing the way films and TV shows are made. And while there won’t be enough time to get into all of the technical details, we’ll point you to free resources to learn how to achieve the same results.
Open source projects play a critical role in the creation of Film and TV content. In this session, we’ll dive into the work behind OpenColorIO v2, MaterialX, and other key open source initiatives, including collaboration with tech partners and creative studios like Netflix, Lucasfilm, and Animal Logic.