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AU Class
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Workflows for Virtual Production with Remote Teams

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    Description

    How can film and TV production move forward in the age of social distancing? This talk will explore a case study of a workflow under development by a broad team of studio production executives and technology partners. We will describe new capabilities in virtual production tools and system architectures to perform as much work as possible remotely using game engines, cloud services, virtualization, live LED wall projections, live motion-capture sessions, large-scale volumetric location scanning, and workgroup platforms.

    Key Learnings

    • Discover developing plans for restarting production using virtual tools.
    • Learn how to design new workflows for geographically remote teams to plan and execute technically sophisticated productions.
    • Learn how to use newly developed tools to perform remote location scouting and physical production planning.
    • Develop shared VR workspaces and tools to plan and execute VFX-heavy production.

    Tags

    Product
    Maya
    MotionBuilder
    Industries
    IT/Software development
    Film and TV
    Architecture
    Games
    Media and entertainment
    Topics
    Animation & Visual Effects
    AR/VR
    Virtual Reality
    Reality Capture
    Visual Effects
    Point Cloud Manipulation
    Photogrammetry
    Motion Capture
    Collaboration
    Project Management
    Automation, Integration, & Customization
    Customization
    Movies
    CAD Management & IT
    Software Development