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Procedural Modeling for Architecture with Maya and Bifrost

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    Description

    With the compound collection "Procedural Polygon Generator 2.0" for Bifrost, users can autogenerate buildings and all kinds of architectural detail. The goal is to build a construction history that works on various polygon inputs, and creates complex buildings without any further user input. This solution is used in the video-game industry and the film/TV industry for automated generation of environments, as well as for concept design and visualization in architecture.

    Key Learnings

    • Learn about building a construction history in Bifrost to turn a simple object (e.g., a cube) into a complete building with lots of detail.
    • Learn how to use complex Bifrost compounds together with fundamental nodes to randomize polygon objects in order to create a natural look.
    • Learn how to assign materials to Bifrost objects for realistic rendering.

    Tags

    Product
    Maya
    Industries
    Architecture
    Product design and manufacturing
    Media and entertainment
    Topics
    Architect
    Game Design
    Video games
    Visualization
    Game Designer
    3D Modeling
    Animation & Visual Effects