Autodesk University
Roundtable    AV10810-R
The Future of 3ds Max—A Roundtable Discussion
Eddie Perlberg
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, Martin Coven
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Description

From its humble beginnings 25 years ago, 3ds Max software has emerged to be the most used software for the creation of feature films and episodic television shows, from award-winning AAA to indie games and striking, awe-inspiring design visualizations. As your needs of those industries continue to evolve and blur, 3ds Max software continues to develop with you. In this brief roundtable discussion, the 3ds Max Development Team will share a bit of its history, look at the current state of 3ds Max software, and take a glimpse into its future. Your input and feedback will enrich the conversation and drive the discussion.

Key Learnings

  • Enjoy a brief look at the history of 3ds Max
  • Learn the development process of 3ds Max
  • Access the current state of 3ds Max
  • Get a glimpse of what the future holds for 3ds Max

Speakers

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Eddie Perlberg is the product manager for 3ds Max software, as well as a representative of some of the other members of the Autodesk, Inc., family, including the Live Design initiative and other software titles and services. Prior to taking this roll, he was a technical specialist at Autodesk in Media & Entertainment, evangelizing and demonstrating how 3ds Max software fits into various workflows with a focus on design visualization. Prior to Autodesk, he was CAD manager and visualization artist at a number of U.S. architectural firms. Like many of you, he has extended his passion for working with 3ds Max software to working in motion graphics, as well as consulting for the pipeline development of a few games companies.
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[up-RPrAtoWu4aMyl4ry3ijYGQ%3D%3D-firstName] [up-RPrAtoWu4aMyl4ry3ijYGQ%3D%3D-lastName]
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 Martin Coven
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[up-z%2F5Q4fUzHEMvTbbQW%2FnkKQ%3D%3D-firstName] [up-z%2F5Q4fUzHEMvTbbQW%2FnkKQ%3D%3D-lastName]
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