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Lecture    VI7267
Real-Time Visualization and Simulation with 3ds Max Software and BitSquid
Alex Horst
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Description

Discover how real-time game engine technology can help you to develop rapid workflows for real-time visualization, enabling you to iterate your designs more swiftly and efficiently. In this class you will learn how to use Autodesk, Inc.'s, BitSquid real-time engine to interactively explore and communicate your design intent. Your experience will be far more compelling and understandable when you use a real-time engine to switch between variations of interior designs, or when you use it to experience the build-up process of a bridge, an oil rig, or a hotel. In this class you'll learn how to set up your construction data inside of 3ds Max software in order to create a data set that can be explored and lit directly in the game engine. To underline the power of using BitSquid engine for real-time visualization, we will use a data set to simulate evacuation procedures in case of catastrophic events such as fire or explosion.

Key Learnings

  • Understand the benefits of using a game engine for visualization
  • Learn how to optimize CAD data in 3ds Max software for real-time visualization
  • Learn how to import data and set up navigation input peripherals into the BitSquid game engine
  • Learn how to use particle effects and real-time lighting to enhance your story

Speakers

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Alex Horst’s extensive experience with 3ds Max software dates all the way back to his high school years, when he gave his first demo of 3D Studio R3 software in 1993. Since then Alex has worked with a large number of customers, mainly in the games and design visualization industry. Today Alex focuses on the optimal use of the 3ds Max Entertainment Creation Suite products. He helps companies to optimize creative processes and get the best out of the Autodesk, Inc., solutions.
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[up-ryMURoMuRsJm2ZkXoX%2FIEw%3D%3D-firstName] [up-ryMURoMuRsJm2ZkXoX%2FIEw%3D%3D-lastName]
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