The course will take designers through the process of importing many forms of 3D data (IGEs, STEP, scan data, CATIA). Then we'll look in depth at optimizing large 3D models to enable efficient virtual reality (VR) experiences. First we'll explore VRED functionality for both file optimization and VR execution. Next, we'll take that same data into Maya software and prepare it for use in the Stingray gaming engine. That preparation will include using Mudbox software to create textures. Finally, we'll show the Stingray workflows to create a VR experience.
- Learn how VRED can import and optimize large CAD data sets
- Learn how to use VRED to create a VR experience
- Learn how to import the data set into Maya to prepare for Stingray
- Learn how to use Stingray to create a VR experience
At General Motors, Barry began designing body sheet metal components. That experience allowed him to work with exterior surface data from GM’s Styling group and eventually worked in the Cadillac styling department. During that time, he also realized the technical complexities of exterior and interior surface development. He had the opportunity to learn many software tools for analyzing and creating surface models. During that time he became aware that he had a passion for developing software tools that aided in class-A surface development. He moved from GM to AliasWavefront. From Alias, he moved to Ford Motor Co. and developed training materials and mentored AutoStudio™ users in the creation of production and conceptual surface models. The last 18 months at Ford,he spent working on the Ford GT production car in the Living Legends studio. Since then he has worked at Nissan Design America as a digital designer creating concept cars (Nissan Azeal) and many production vehicles.